AuthorTopic: HD Index Painting in Photoshop  (Read 32390 times)

Offline Mathias

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Re: HD Index Painting in Photoshop

Reply #30 on: August 23, 2014, 03:30:10 pm
Dan, is that 100% photoshop or some 3D particle rendering used as the base?
If using a 3D base, would you mind posting it?

Offline Indigo

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Re: HD Index Painting in Photoshop

Reply #31 on: August 23, 2014, 03:31:31 pm
100% photoshop.  The texture actually comes from photoshops default "bubbles" pattern ;)

Now with 100% more wavey

Offline ptoing

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Re: HD Index Painting in Photoshop

Reply #32 on: August 23, 2014, 08:16:59 pm
You are doing something with scrolling layers, right? Looks like it anyway.
There are no ugly colours, only ugly combinations of colours.

Offline surt

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Re: HD Index Painting in Photoshop

Reply #33 on: August 23, 2014, 09:01:12 pm
Looks pretty awesome, but perhaps a bit too smooth animation-wise to look convincingly pixelly.

Offline Indigo

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Re: HD Index Painting in Photoshop

Reply #34 on: August 23, 2014, 10:38:15 pm
You are doing something with scrolling layers, right? Looks like it anyway.
yeah, lots of scrolling textures masked off moving in different directions/speeds

Looks pretty awesome, but perhaps a bit too smooth animation-wise to look convincingly pixelly.
yeah, I may have gone a bit overboard with it.  80 frame loop at 30FPS doesn't feel authentic ;)  I'll see how it looks when I reduce it

Offline ptoing

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Re: HD Index Painting in Photoshop

Reply #35 on: August 23, 2014, 11:00:24 pm
Something like this would probably have had 8 or so frames in a game like Metal Slug. And it should be possible to make it look decent with 8 frames I think.
There are no ugly colours, only ugly combinations of colours.

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Re: HD Index Painting in Photoshop

Reply #36 on: August 23, 2014, 11:17:05 pm
I HAVE to get into this HD index painting.. That fire and smoke is crazy impressive.

Offline Indigo

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Re: HD Index Painting in Photoshop

Reply #37 on: August 24, 2014, 02:53:54 am
Something like this would probably have had 8 or so frames in a game like Metal Slug. And it should be possible to make it look decent with 8 frames I think.

The motion paths of this flame are too large to pull off an 8 - i'd have to tone back the animation quite a bit and make it feel a lot higher-frequency in detail/motion.  16 is doable though, why artificially limit yourself to what metal slug did?

16 frame version:


and here's the same uncompressed version again (64 frames now), but this time at 24fps - makes it feel a bit less liquid smooth.  Feels better imo
« Last Edit: August 24, 2014, 03:10:48 am by Indigo »

Offline ptoing

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Re: HD Index Painting in Photoshop

Reply #38 on: August 24, 2014, 03:05:48 am
Looks pretty good. What looks kinda odd is how you have red bits randomly plopping through the smoke. I think some hand done pixel pass would be warranted. To fix stuff like that, clean up some bits and add stuff like flying glowy ash flakes.
There are no ugly colours, only ugly combinations of colours.

Offline Indigo

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Re: HD Index Painting in Photoshop

Reply #39 on: August 24, 2014, 03:08:33 am
totally agreed, but I am quite impressed with how clean it is for there being no pixel-pass yet.