AuthorTopic: GR#192 - Houses - Perspective, Projection  (Read 5423 times)

Offline Sidereal

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GR#192 - Houses - Perspective, Projection

on: April 08, 2014, 10:53:20 pm
Hi, im trying to do japanese houses, someone have some tips for me?

(3) Edit:





Extra:
« Last Edit: April 15, 2014, 10:34:29 pm by Sidereal »

Offline HarveyDentMustDie

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #1 on: April 09, 2014, 03:50:48 pm
Your perspective is wrong. At the same time you see whole roof and wall like they are in the same plane. Red color that you choose for roof is very unappealing. You should learn some thing about perspective, find some good references (type of the house, architectural period etc.) and try again.

http://sashas.deviantart.com/art/The-Perspective-Tutorial-94166651
Some examples


Offline Sidereal

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #2 on: April 10, 2014, 04:32:43 am
Your perspective is wrong. At the same time you see whole roof and wall like they are in the same plane. Red color that you choose for roof is very unappealing. You should learn some thing about perspective, find some good references (type of the house, architectural period etc.) and try again.

Thank you very much, Really: i was waiting for some perspective tips because i know that im wrong
Ill Update my PA as soon as posible

Edit: But what if i have this perspective? its wrong?

(2) Edit: OH :O its like this?
« Last Edit: April 10, 2014, 05:15:23 am by Sidereal »

Offline Cyangmou

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #3 on: April 10, 2014, 09:39:00 am
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline Manupix

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #4 on: April 10, 2014, 03:54:19 pm
After perspective, shading is key. Presently there is almost none, yet it will be essential to define volumes, in ways that perspective can't. You have to decide on a light source and apply it everywhere. It could be strictly top-down, or 45 from a side (these are easy, but of course it could be anything).

Think of all surfaces (for instance, windows and door recesses), determine if perspective allow them to be seen and if they would be in light or shadow. Give shadows enough contrast that they are obvious.
At the moment, there is a slightly darker yellowish that is undecided: looks like shadow below the roof (but way too short), makes no shading sense around windows and door.

Offline Pix3M

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #5 on: April 11, 2014, 02:49:36 am


Another suggested edit to make it more clear that the roofs and the walls are not in the same plane

Offline Sidereal

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #6 on: April 15, 2014, 09:46:56 pm
Update: its okay?




I deleted the other house :(

Offline HarveyDentMustDie

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #7 on: April 15, 2014, 09:58:53 pm
Much better  :), it's good that you listened and learned. Now, you have to determine light source and create shading accordingly.
In this tread you can find some useful information, or at least see variation to the same topic. -> http://wayofthepixel.net/index.php?topic=16356.0

Offline Sidereal

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #8 on: April 15, 2014, 10:19:05 pm
So, the perspective is okay?

Offline HarveyDentMustDie

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Re: [WIP][C&C Are Welcome] My first steps on Pixel Art

Reply #9 on: April 15, 2014, 10:51:07 pm
Yes, now it looks like something that exists in 3d world, which is good. As I said it will look much better, when you improve shading. :)