AuthorTopic: Rising Tide Kick  (Read 3715 times)

Offline Rosier

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Rising Tide Kick

on: April 12, 2014, 12:40:48 am


A kick with a few frames skeletoned off of Remy from Street Fighter.  It was used as a base, but for the most part I deviated from. 

That little fuzz at the end is my style of making a decent loop.

Offline Conzeit

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Re: Rising Tide Kick

Reply #1 on: April 13, 2014, 04:17:55 pm
is this your first animation? great job at analyzing a good animation and making it your own.
if you want to make it stronger, have a little more buildup at the beggining BEFORE he makes the kick. Right now it looks a bit too much like he's dancing, doing acrobatic movement instead of putting enough force into his movments to hurt his enemy.

http://www.zweifuss.ca/colorswap.php?pcolorstring=RemyPalette.bin&pcolornum=0&pname=remy/remy-hk.gif this is what you referenced right?

part of the problem is Remy is hitting sideways while you're almost going straight up, your kick is more like a ChunLi kick than a Remy kick ( a kicking specialist kick, not that she literally has this kick). You need more buildup than the original animation (you have less).



just have the first few poses go from relaxed to tense before he makes the kick, and have them ramp up in speed  into the kick, go from moving very little to moving more and more until he actually makes the kick, at that point there should be a big jump in speed, his leg should have moved a lot in the frame in which the kick actually starts. Remy is indeed a good referrence, look at his first poses to see what you should do, but if you can exagerate it because the movement you're making is actually harder than what he's doing

also, if you could tilt his torso towards us a bit it would help sell the kick,  stretching your leg that high is very hard

http://www.zweifuss.ca/colorswap.php?pcolorstring=Chun-liPalette.bin&pcolornum=0&pname=chun-li/chun-li-mk.gif check out how they built up the kick in this ChunLi kick that goes as high as yours, she makes a little jump before doing the kick because she needs that much impulse. Not that you should exactly copy it since she builds up so much she actually kicks backwards, but it should give you an idea, your buildup should be somewhere between remy's and chun li's.

also, why does he duck when he's done? he can perfectly land on his feet with the impulse he's got...ducking like that doesnt seem like something you'd want to do in a fight if you could help it. Specially because he's kneeling like that, it seems that if he were to duck at all, the legs should be in the opposite position, right leg kneeling and left leg bent in front of him...that's a really weird way to land after a kick.

also, if at all possible reference real fighters too

EDIT: found a kick that is pretty much exactly  the same.
http://hiphotos.baidu.com/272883992/pic/item/f165f31ffa440b37314e1500.jpg
http://www.fightersgeneration.com/nx9/char/cvs2/godrugal/godrugal-cvs2-dodgekick.gif (mirror, I was told the other one isnt online)


Rugal seems like a good refference for you, check him in other games at emugif.com or fightersgeneration.com if you want
« Last Edit: April 13, 2014, 07:52:34 pm by Conceit »

Offline PixelPiledriver

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Re: Rising Tide Kick

Reply #2 on: April 13, 2014, 07:10:54 pm
Watch out, the legs switch sides:
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Conzeit

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Re: Rising Tide Kick

Reply #3 on: April 13, 2014, 07:56:11 pm
how did I NOT see that? heheh. there was a weee bit more strange with his landing the kick than just how he kneels afterwards

Offline Rosier

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Re: Rising Tide Kick

Reply #4 on: April 14, 2014, 01:20:08 am
is this your first animation? great job at analyzing a good animation and making it your own.
Far from it.  This just the most recent 'big' animation I've done lately.

if you want to make it stronger, have a little more buildup at the beggining BEFORE he makes the kick.
Looking back, she (I apologize if it isn't clear, but it's a female) starts out mid kick.  More frames before hand will probably fix that.

http://www.zweifuss.ca/colorswap.php?pcolorstring=RemyPalette.bin&pcolornum=0&pname=remy/remy-hk.gif this is what you referenced right?
Correct.

part of the problem is Remy is hitting sideways while you're almost going straight up, your kick is more like a ChunLi kick than a Remy kick.
This is because I only used Remy as a loose skeleton.  I didn't want to make a carbon copy of it, so it isn't fully mapped, partially to make it my own.  More start up frames would be good, though.

also, if you could tilt his torso towards us a bit it would help sell the kick,  stretching your leg that high is very hard
As in, towards the outside of the screen?  I see where that's coming from.


also, why does he duck when he's done?
Again, differentiating it from Remy.  I could have easily stopped it a few frames earlier and had her go to an idle stance.  I was of the animation as more of a demonstration than a real attack.

Watch out, the legs switch sides:

They totally do...
Huh.

I'll have to look at that.



Appreciate the help.  I'll try some revisions and post again.