AuthorTopic: Dangerous Dave [NES]  (Read 7239 times)

Offline AsPic

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Dangerous Dave [NES]

on: April 06, 2014, 09:26:13 pm


Hi guys! This is my development on Dangerous Dave clone style NES. The prototype was created during the week. I hope you enjoy it.  Please rate the game and point out errors. I need your opinion about it.

You can download the game here.
Controls: Moving - left /right arrows, Jump - x, Shoot - z, Reload - down arrow, Open doors - up arrow.

Sorry for my bad English. I'm from Russia.) This is WIP!

Offline DarkFalzX

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Re: Dangerous Dave [NES]

Reply #1 on: April 07, 2014, 05:21:10 pm
Does the game end at the end-level door? I got that far but couldn't enter it.

This is a weird demake. In a way - I'm not sure it's necessary, as NES graphics look only marginally different than the game's original EGA. Furthermore, I'm afraid you lost a large part of the original Dangerous Dave's appeal when you made player and enemy sprites chibi.

While it doesn't really work as a demake - it might still work as an original game. Add more enemies/obstacles, spruce up the level design, and maybe give the player more abilities - and bam! Original game: )

Offline winged doom

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Re: Dangerous Dave [NES]

Reply #2 on: April 15, 2014, 01:04:49 pm
I agree with this part of the comment DarkFalzX:

While it doesn't really work as a demake - it might still work as an original game. Add more enemies/obstacles, spruce up the level design, and maybe give the player more abilities - and bam! Original game: )

And small edit:



:3

Offline HarveyDentMustDie

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Re: Dangerous Dave [NES]

Reply #3 on: April 15, 2014, 10:02:00 pm
@ winged doom

That UI edit is amazing, especially that life count icon. There's so much character in it. :D  :y:

Offline winged doom

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Re: Dangerous Dave [NES]

Reply #4 on: April 16, 2014, 01:19:42 pm
@HarveyDentMustDie c:



Another edit:

« Last Edit: April 16, 2014, 02:56:50 pm by winged doom »

Offline HarveyDentMustDie

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Re: Dangerous Dave [NES]

Reply #5 on: April 16, 2014, 10:39:02 pm
@winged doom
Again I'm speechless. :applause: So few pixels so good characterization. You've made me play this game, and I must say that it has potential. Level element placement reminds me to Michael Jackson's Moonwalker.