AuthorTopic: Need Drastic Help with my Black Fading Sprites  (Read 5806 times)

Offline Tetiro

  • 0001
  • *
  • Posts: 31
  • Karma: +0/-0
  • Leader of Grandpa Pixel
    • View Profile
    • Grandpa Pixel

Re: Need Drastic Help with my Black Fading Sprites

Reply #10 on: March 31, 2014, 10:23:12 am
Well it doesn't look bad at all  :)
Maybe simple straight lines would work just as well?
Unless you allow for semi-transparency, I don't think you can get anything better.

Corners: in the mockup view without rounded corners, it's just a matter of width: should be an odd n° of pixels. Just remove 1 px in height and in width, maybe a few stray pixels, and things should look good.
Same thing for rounded corners, plus some experimenting as to the best sizes for the circle arcs.

There are other issues in that mockup though. Next thread!

Oh Manupix...that's no mock up, that's a screenshot ;)

So adjust the corners by 1px width and height? Gotcha! I'll give it a try!

EDIT: Ok now I'm paranoid, what other issues???

EDIT 2: Just so you know, I'm a programmer-spriter. So I will always need improvement :P

EDIT 3: I tried to use your advice and I failed to improve my corners. Could someone give me an example?
« Last Edit: March 31, 2014, 02:11:33 pm by Tetiro »

Offline Kosvid

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
    • View Profile

Re: Need Drastic Help with my Black Fading Sprites

Reply #11 on: March 31, 2014, 05:35:59 pm
Could someone give me an example?

Sort of

Offline Manupix

  • 0010
  • *
  • Posts: 317
  • Karma: +1/-0
    • View Profile
    • Pixeljoint gallery

Re: Need Drastic Help with my Black Fading Sprites

Reply #12 on: April 02, 2014, 11:49:21 am
Various corner versions, made from dots, lines and both:



Some need more work, and many other options would be worth exploring.


EDIT: Ok now I'm paranoid, what other issues???

Noisy tile textures, not enough tile variation; sprite readability; palette choices.