AuthorTopic: GR#177 - Digimon - Sprite Process  (Read 12319 times)

Offline Quake

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Re: Digimon sprite for a sidescroller.

Reply #10 on: March 11, 2014, 11:42:04 am
I just wanted to make a quick note since I was a fan of Digimon in my childhood... another key to preventing it from being "human-like" and more creature-like is to take note of "heavy" locations. Besides a large head, which Amorphous really nailed -- WOWEE -- the Digimon has HUGE bottom and thunder-thighs. The shoulder width is narrower by comparison.

Yeah, thanks. I've  tried to incorporate it into the new version:



Still not fully happy with it. I think it's much better than the original, but the legs are still bugging me.

Offline Johasu

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Re: Digimon sprite for a sidescroller.

Reply #11 on: March 11, 2014, 01:06:01 pm
I don't think he looks to bad, except... he looks off balance atm.

If you look at the original, Tyrannomon is built from 3 approximately equally sized segments.  His head, torso, and legs are all about the same size.  His knees are bent at nearly a 90 degree angle and his feet are very large and project forward to help with his balance.
Analyze the posture on the reference more and look at the legs, arms, and feet proportions to help you get him in balance.  It doesn't have to be a perfect semblance to feel right.

You have a very yoshi-esque thing going on currently, with his big head sticking out way in front with a tiny tail to counterbalance it.
Make the legs thicker and pull the knees forward to under his chin.  Perhaps pull his head back some as it looks like he is leaning forward.
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Offline Quake

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Re: Digimon sprite for a sidescroller.

Reply #12 on: March 11, 2014, 03:04:06 pm
I don't think he looks to bad, except... he looks off balance atm.

If you look at the original, Tyrannomon is built from 3 approximately equally sized segments.  His head, torso, and legs are all about the same size.  His knees are bent at nearly a 90 degree angle and his feet are very large and project forward to help with his balance.
Analyze the posture on the reference more and look at the legs, arms, and feet proportions to help you get him in balance.  It doesn't have to be a perfect semblance to feel right.

You have a very yoshi-esque thing going on currently, with his big head sticking out way in front with a tiny tail to counterbalance it.
Make the legs thicker and pull the knees forward to under his chin.  Perhaps pull his head back some as it looks like he is leaning forward.

I've got that critique twice! Will try and fix.

I had tried to bend his legs, but I'm struggling getting the perspective right. When I did, it looked like it was a side view.

The tiny tail is because of the angle. When I attached the one I have in the top-right corner, it looked too long.

Regardless, will take your suggestions and post the results. Thanks.

edit:

Put his head further back.



Both have edited legs/feet. Right has the longer tail. I've made the left 2 or so pixels shorter.

Hopefully I've sorted the weight distribution thing.

Which tail do people prefer? left or right?
« Last Edit: March 11, 2014, 03:52:18 pm by Quake »

Offline Johasu

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Re: Digimon sprite for a sidescroller.

Reply #13 on: March 11, 2014, 09:22:19 pm

He actually looks a bit tiptoed now.
Threw together a quick edit.

A1 Note the circle sizes to show how top heavy and the direction of the lean.
A2 Right track->  More linear and the circles are more balanced.
A3 Circles are nearly same size and if I drew the other circle on leg it would be balanced between two. Nose countered-balanced with tail.

B1 Line shows the lean.  I didn't show the extra line for face length because this is enough to show the lean.
B2 This guy actually looks a little MORE unbalanced because his tail is so high up.  It throws his weight more forward at his hips and makes him look tiptoed.
B3 Lines are much more balanced upward and the tail counters back heavily to keep him squared upright.

On my edit I showed thicker legs.  Meatier toes and I used your number 2 tail and just dropped it down lower and angled it back.
Your going kind of lean on this guy and he is pretty thick.  Look at the size of the references' hands and feet, too.  MEATY.
This is a fun perspective for him. Hope this helps you some.  :)
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Offline Quake

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Re: Digimon sprite for a sidescroller.

Reply #14 on: March 11, 2014, 09:53:45 pm

He actually looks a bit tiptoed now.
Threw together a quick edit.

A1 Note the circle sizes to show how top heavy and the direction of the lean.
A2 Right track->  More linear and the circles are more balanced.
A3 Circles are nearly same size and if I drew the other circle on leg it would be balanced between two. Nose countered-balanced with tail.

B1 Line shows the lean.  I didn't show the extra line for face length because this is enough to show the lean.
B2 This guy actually looks a little MORE unbalanced because his tail is so high up.  It throws his weight more forward at his hips and makes him look tiptoed.
B3 Lines are much more balanced upward and the tail counters back heavily to keep him squared upright.

On my edit I showed thicker legs.  Meatier toes and I used your number 2 tail and just dropped it down lower and angled it back.
Your going kind of lean on this guy and he is pretty thick.  Look at the size of the references' hands and feet, too.  MEATY.
This is a fun perspective for him. Hope this helps you some.  :)

Thanks buddy. Will definitely help.

I think, however, I will go for an in between the two. He seems to have become too 'cute' :P

The weight-distribution lines help a lot though! Will help me ensure that he's won't fall over.

more reference pics I found:




Will update post tomorrow with newer version.

edit:


old - new - Johasu
« Last Edit: March 12, 2014, 01:39:43 pm by Quake »

Offline Johasu

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Re: Digimon sprite for a sidescroller.

Reply #15 on: March 12, 2014, 04:12:39 pm
He looks much more balanced now.
Can we expect claws on his feet and spikes on his back soon?
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Offline Quake

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Re: Digimon sprite for a sidescroller.

Reply #16 on: March 12, 2014, 04:18:26 pm
He looks much more balanced now.
Can we expect claws on his feet and spikes on his back soon?

Yup! Check back later/tomorrow for your daily dose of Dinosaur.

But, seriously. Thanks, you and all who have replied have helped me loads.

Then, it's the fun of animating...  :-\

Offline Mr. Fahrenheit

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Re: Digimon sprite for a sidescroller.

Reply #17 on: March 12, 2014, 09:54:26 pm
Mmmm animation my wishful-forte ( :'( )

Anyways I don't know if you want to try to get any of the chunkiness that is in your 3d model reference. But I do know that pixels are very friendly to triangular and polygonal shaped clusters.

Offline Quake

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Re: Digimon sprite for a sidescroller.

Reply #18 on: March 12, 2014, 10:19:22 pm
Mmmm animation my wishful-forte ( :'( )

Anyways I don't know if you want to try to get any of the chunkiness that is in your 3d model reference. But I do know that pixels are very friendly to triangular and polygonal shaped clusters.

Glad to see others dislike it too :P

chunkiness? Do you mean create it by using triangular/polygonal clusters or by editing the lineart?

If the former, I'll definitely have a go. The latter, I'm undecided. Feels like I've spent a lot of time getting to this stage; considering I have 7-12 more to do :)

Offline Ymedron

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Re: Digimon sprite for a sidescroller.

Reply #19 on: March 13, 2014, 01:35:12 am
I was going to post about this earlier but for reasons I forgot I decided not to.
However, might as well.


I think you should push the design a bit more still, the original design has a lot stronger size variety than your sprite. :O
Also my art tumblr: ymedronart.tumblr.com