The game will take place in a variety of settings including buildings, caves, forests, ravines, and more. It's probably not going to be possible to keep all of the shadows and lighting in every scene perfectly aligned with the sprites, but I'm definitely going to try to keep all of that in mind as I move forward and setup the backgrounds more to match up with the lighting from my sprites.
I really didn't think about the lighting conflict between my enemy sprites and character sprites. Thank you for pointing that out to me. I sort of just mimicked the style from Shining Force for my player sprite and created the enemy sprite directly from my brain. So... There you have that.

I pictured the stones being front lit as if the light from outside were coming in and reflecting off of the floor up onto them.
I picture the light source coming from straight out and above. But I did try to divert attention in a diagonal line from player sprite to enemy sprite with the lighting and floor elements.
The bones aren't that old as they are remnants from recent meals, but I will play with the coloring to see if I can reduce their presence a bit.
Can you give me an explanation of what bridging is specifically and how to accomplish it?
What direction would be best for my light source on the sprites since I will have a variety of lighting effects on my landscapes: including torches, windows, and outdoor sunshine?