
It is part of a game that I'm building a demo for actually. The landscape scenes, as I am calling them, are frames of battle sequences similar to what was seen in the
Shining Force games of old. Sort of a pokemon-esque faceoff between players and enemies as you can see in my mockup.
The character sprite was an early mockup and I'm not quite practiced at metals and such yet so it's not very good.
The player will know that this takes place in a river-side cave setting and the landscape is a backdrop for the
battle sequence that will take place over a
few moments of actions playing out before it
returns to an overhead tactical map (very much like Shining Force).
I guess my description isn't very good of the area. I'm thinking sort of a wide open to the air cave area that the ape-men hide in. Sort of a
cave lean-to? A couple similar examples.
http://media-cache-ak0.pinimg.com/236x/a0/26/64/a026641654f4b019fe8416bef8fb2c8b.jpghttp://nobodyhikesinla.files.wordpress.com/2010/08/img_0637.jpgI tried to frame the action around the placement of the enemy sprite so the brighter areas and elements of the screen are laid out in such a way to push your view to the enemy.
The black bars at top and bottom will be where text boxes frame up the text, health, and whatnot.
The character is standing on a platform from another terrain area so it looks different. (I don't have the platform for this floor done as the landscape isn't finished and it will reflect the final product.
Thanks for the input. Do you have any ideas or suggestions for improvement?