AuthorTopic: a tree attempt. help needed [WIP]  (Read 6030 times)

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: a tree attempt. help needed [WIP]

Reply #10 on: February 18, 2014, 06:05:12 pm
First thing I thought of game wise that does something similar was owlboy. Although, the tree in owlboy is slightly more stylistic than it is real.

Offline Coltrane

  • 0001
  • *
  • Posts: 38
  • Karma: +0/-0
    • View Profile

Re: a tree attempt. help needed [WIP]

Reply #11 on: February 20, 2014, 12:19:16 am
Thanks guys.

Here is the last update of the tree by itself. I still have to learn a lot about light sources and shading but tried my best here. Next thing will be to place it in a background and see if the palette needs a lift or if the lights need a boost.

Offline astraldata

  • 0010
  • *
  • Posts: 391
  • Karma: +1/-0
    • View Profile
    • MUGEN ZERO

Re: a tree attempt. help needed [WIP]

Reply #12 on: February 21, 2014, 05:49:04 am
Definitely makes it pop forward a lot better. Great job. :)

And depending on what sort of root structure you want (i.e. how deep into the ground do the roots go before they begin to spread) you will either make the roots gnarl as they go into the ground (perhaps a little above the earth even), or, like in the image you have there so far, the roots go almost straight down into the earth before they begin to spread out a little, though not much at all (more like an almost-closed umbrella) as if they've got a tight grasp on the earth, though if that tree were ever pulled up out of the ground, it would come out almost like a toothpick. Just some food for thought. :)
I'm offering free pixel-art mentorship for promising pixel artists. For details, click here.

     http://mugenzero.userboard.net/