Because I like the style of those kinds of games and I use existing tools and and game engine/server that is made for this kind of game and perspective.
I'm really interested which tools/game engine you are using. It might be of use for my will-never-be-done RPG.
As for crits. The dwarven sword looks too pillowy, banded even. Try to define the planes with "clusters". Look at those swords you posted as reference! They all have flat/semi-flat surfaces.
The Narsil looks OK, but the inner black lines look too strong. If you are about to follow the movie art, you might consider to make the hilt area a bit more slim, otherwise a I would suggest making it a bit more "fancy" - it's a legendary sword.
I would also suggest adding some saturation to the metal parts.
The tools I'm using are developed for people how want to make their own servers with the Tibia client (their game engine thingy) and graphics, but there is an open source client made by the community on OTLand.net that works the same way but without any copyright issues. Also all the tools I'm using (map editor, server etc) are over at OTLand too.
I don't really know what you mean by clusters but I'll do a search for it and try to learn! And I don't really know how I wanted the blade to be. At first I wanted it to be kinda flat and just sharp at the edges, but I don't know if I'm satisfied with that concept.
I'll try to edit Narsils hilt, although I think it might become too slim. I don't really know how to make it fancier if I should use the moviesword as a reference, I tried with the hole in the pommel and there should also be a small gold detail there but it might be too small to get in, I'll se if I can do anything about it.
Here is an update on Orcrist.
I've tried doing the blade atleast 50 times and this is the one I think looks the best, but it still doesn't look right...
