AuthorTopic: The Daily Sketch  (Read 968399 times)

Offline sharethepudding

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Re: The Daily Sketch

Reply #2470 on: July 25, 2016, 01:22:23 am
@wolfenoctis

Oh, man! That is looking so cool! It's been about a week or two since I've last dropped by, great job!

Here is my practice for today!

I hope it does not permanently blind you.





Offline NowvaB

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Re: The Daily Sketch

Reply #2471 on: July 25, 2016, 03:30:48 am


Crits and thoughts are also welcome.
But try hard to always post an image of your own along with text.
GO!

Right uhh. A quick pixel Call from Mighty No. 9, you know the one... I was never really a fan of the megaman series though
« Last Edit: July 25, 2016, 03:43:03 am by NowvaB »

Offline 0xDB

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Re: The Daily Sketch

Reply #2472 on: July 25, 2016, 11:57:03 am
saturday, some hand sketching, gesture + hints of spatial orientation via crosscontours:


today's 60s gestures:

Offline 0xDB

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Re: The Daily Sketch

Reply #2473 on: July 25, 2016, 01:55:45 pm
'hunting' #CreativeDaily



~30m realtime process:

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2474 on: July 25, 2016, 03:40:34 pm
@Vagrant & Prism: Special thanks to Vagrant and Prism for their helpful critiques  :y:
@sharethepudding: Thanks man  ;)

Final:


Larger version at deviantart:
http://wolfenoctis.deviantart.com/art/Mumei-Run-Cycle-623867297

Offline Cyangmou

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Re: The Daily Sketch

Reply #2475 on: July 25, 2016, 04:00:57 pm
YOu could try to take out some of the contrast in the trees (brighter green highlights could use some darkening9 and generally you could move the green more owards blue.

Also the contrest in the clouds seems to be quite high.
Maybe get riid of the dark 2 blues in them and keep them more white.

If trees and clouds look more like silhouettes they should detract a lot less from the awesome char animation.
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline Atnas

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Re: The Daily Sketch

Reply #2476 on: July 25, 2016, 11:41:58 pm
yeah, the background art looks like art made for a game, not for an animation. it even has a visible palette! and it tiles, and is locked to a flat horizon.

Also the speedlines? on the ground dont work, it looks odd to jump to it from the detailed ground and back again, and when they're shown together in the side run, they're different colors, and the line at the top of the speedline ground is jarring.

check out https://www.reddit.com/r/BackgroundArt/top/?sort=top&t=all , there's some great examples of backgrounds made in a way that does not detract from a character moving in front of it.

Offline Kasumi

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Re: The Daily Sketch

Reply #2477 on: July 26, 2016, 01:53:14 am
My line quality got worse when trying a Micron.


Regular pen

Will probably give the Micron a second shot.
I make actual NES games. Thus, I'm the unofficial forum dealer of too much information about the NES

Offline Ryumaru

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Re: The Daily Sketch

Reply #2478 on: July 26, 2016, 02:40:40 am
Never been a fan of the microns for sketches like that. Ever tried out the pilot hi tec c? Only downside is it's not waterproof, so I don't use it for finished work much.

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2479 on: July 26, 2016, 02:24:01 pm
@Cyangmou: I shifted the forest colors more towards blue as you suggested and redid the clouds, thanks for the crits  :y:
@Atnas: Thanks for the link to those backgrounds, it helped a lot when I was redoing the forest and clouds. I'll have to get to the ground crits tomorrow, thanks for your input.  :y:

Update: