AuthorTopic: The Daily Sketch  (Read 828339 times)

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2410 on: July 19, 2016, 04:52:25 pm
Thank you Vagrant  ;D

WIP:

Offline API-Beast

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Re: The Daily Sketch

Reply #2411 on: July 19, 2016, 05:10:22 pm


I hereby officially challenge Mathias to a Character Off!

And everbody else who has the guts.
« Last Edit: July 19, 2016, 05:26:13 pm by API-Beast »

Offline 0xDB

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Re: The Daily Sketch

Reply #2412 on: July 19, 2016, 05:25:51 pm
edit: Self censored my own random s@!*post here. Will post sketch later.

edit2: todays gestures, ranging from 30s to one 11m one where I used cross-contour to capture observation of the orientations of the basic volumes in space:
« Last Edit: July 19, 2016, 09:46:34 pm by 0xDB »

Offline 0xDB

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Re: The Daily Sketch

Reply #2413 on: July 20, 2016, 01:02:21 pm
'astronaut' for #CreativeDaily



~1h realtime process will eventually appear here:

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2414 on: July 20, 2016, 02:11:59 pm
WIP:

Offline 0xDB

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Re: The Daily Sketch

Reply #2415 on: July 20, 2016, 08:36:19 pm
30s gestures:


60s gestures:

Offline 0xDB

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Re: The Daily Sketch

Reply #2416 on: July 21, 2016, 11:23:24 am
'Pirates(the others stayed on the ship :P))' for #CreativeDaily



~1h realtime process will eventually appear here:

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2417 on: July 21, 2016, 06:10:29 pm
WIP:

Offline Vagrant

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Re: The Daily Sketch

Reply #2418 on: July 21, 2016, 07:22:14 pm
I'm not sure what to think of the cloud slow-scrolling on the third scene instance, or the cloud choices used. And also, anywhere else, really.

There's too many clouds. It's distracting and noisy.
Ground is too noisy as well on the first scene. I was expecting something more dynamic when the animation was by itself.

The scrolling really feels off for some reason.

In the first scene, you could try slowing it a bit.

In the third scene, I'd suggest a different and more dynamic layout, to aim the eyes into the character as she flies through the air. Composition matters, everywhere.

Ground and distant forest could do with improvements as well, especially the ground when she leaps. Play around the shadow before the leap, as well as having the ground zoom out accordingly at the right timing.

Offline Yokai90

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Re: The Daily Sketch

Reply #2419 on: July 21, 2016, 07:52:44 pm
So recently I did something I rarely do in digital art ever,
take my time XD
This took me about 4 days and the whole process was lengthy but I think it was worth it.

Background was inspired a bit by a game called Yume 2kki definitely recommend checking the game out!