AuthorTopic: The Daily Sketch  (Read 1363801 times)

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2050 on: April 09, 2016, 08:54:51 am

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Re: The Daily Sketch

Reply #2051 on: April 10, 2016, 12:35:14 am




Finished the rider and another guy just standing.

Offline Ai

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Re: The Daily Sketch

Reply #2052 on: April 10, 2016, 01:00:54 pm
Cool, the imgur gallery support is still in. With the minor data loss, I wasn't sure.

Week ending April 10

Misc:
[imgur]hfQTw[/imgur]

Butts (well.... pretty much ;))
[imgur]xHKDn[/imgur]

Faces
[imgur]7ymDR[/imgur]

Not such a fan of the clipping on the gallery display though
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Night

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Re: The Daily Sketch

Reply #2053 on: April 10, 2016, 04:49:28 pm
Study of Venus sculpture by Hector Lemaire.
There is light at the end of the tunnel.

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2054 on: April 10, 2016, 05:24:01 pm

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2055 on: April 11, 2016, 05:23:45 pm

Offline 0xDB

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Re: The Daily Sketch

Reply #2056 on: April 11, 2016, 05:40:08 pm

I wish someone would have told me to model only with quads and keeping an eye on mesh topology before I found out the hard way, hehe.

Those 2s of video are the result of 4 days of repeatedly throwing away my work and starting over and over again.

Totally would not have expected modelling something that "simple" to be so difficult to get smooth.

Still a long way to go to a fully rigged face+body.

Might have to redo the eyelids as they're currently a separate model but if I add deformable eyebrows and other morphing face features they should be modeled as part of the face mesh to animate correctly.

(software used: Blender (still learning not just Blender itself but also all the 3D modelling/rigging/animating is new to me, so everything takes me forever and countless trying and erroring until finding something that works))

edit: now with 100% more working embed code and a fancy staged in-tool shot :P
« Last Edit: April 11, 2016, 06:16:53 pm by 0xDB »

Offline wolfenoctis

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Re: The Daily Sketch

Reply #2057 on: April 12, 2016, 05:10:57 pm

Offline A2J2TIWARI

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Re: The Daily Sketch

Reply #2058 on: April 12, 2016, 07:34:10 pm
WIP
Love Carnage?: Download Epok Now!
My Work
PonjiRo Now Available on Android: Download PonjiRo

Offline 0xDB

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Re: The Daily Sketch

Reply #2059 on: April 12, 2016, 07:51:37 pm
Restarted from scratch once more and tweaked vertices all day, this time sticking to pure box modelling with the subdivision modifier and paying even more attention to mesh topology with animation in mind, trying to arrange quad stripes to follow imaginary muscle flow over the surface. Also using straight on lights from different sides to get a much better understanding of the surface curvature everywhere than just from looking at the hints from the wire-frame. Modelling with light and shadow so to speak.

The model is turning out much better this time (still far from done) due to all of that (although I'm getting some creepy Blobfish vibes from it under some camera angles and lighting conditions):