AuthorTopic: The Daily Sketch  (Read 828774 times)

Offline A2J2TIWARI

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Re: The Daily Sketch

Reply #1920 on: February 13, 2016, 09:17:39 pm
@Wolfenoctis: Amazing! Wow! Your work really looks pro!

@Atnas: Love your palette and blending man!

I have to work hard to catch up to you guys...

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Offline A2J2TIWARI

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Re: The Daily Sketch

Reply #1921 on: February 14, 2016, 10:00:46 pm
Another piece in making for Portfolio..
Also
calling this done:
« Last Edit: February 14, 2016, 10:10:27 pm by A2J2TIWARI »
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Offline PixelPiledriver

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Re: The Daily Sketch

Reply #1922 on: February 14, 2016, 10:23:22 pm
Happy Valentine's!

« Last Edit: February 14, 2016, 10:54:11 pm by PixelPiledriver »
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Offline A2J2TIWARI

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Re: The Daily Sketch

Reply #1923 on: February 15, 2016, 10:46:16 am
Update on latest piece:

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Offline Atnas

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Re: The Daily Sketch

Reply #1924 on: February 15, 2016, 01:02:08 pm

floatin heads, trying to ink cus i dont

@PPD: POOT
@A2: this latest one is looking nice, palette better than last.
@Wolf: Ohh the one in the bottom left hair is nice. I did a similar sheepy hair last year.

Offline wolfenoctis

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Re: The Daily Sketch

Reply #1925 on: February 15, 2016, 05:06:29 pm
@Atnas: I see, cute character  ;D

@A2J2TIWARI: Thanks  :)

Offline lachrymose

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Re: The Daily Sketch

Reply #1926 on: February 15, 2016, 06:40:45 pm

Offline A2J2TIWARI

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Re: The Daily Sketch

Reply #1927 on: February 16, 2016, 11:08:10 am

Having trouble with closest mountain. Anyway, give me some pointers guys! I have no idea if it is actually looking good or not...
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Offline Ambivorous

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Re: The Daily Sketch

Reply #1928 on: February 16, 2016, 12:44:32 pm
What has the world come to that I am making edits in the daily sketch?


More contrast! Also make the closer rocks blurry for depth (same with the distant ones really).

I'm making a game, so don't expect much daily art from me, because I'm doing daily programming. :P
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Offline Ai

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Re: The Daily Sketch

Reply #1929 on: February 16, 2016, 12:47:45 pm
Yeah, the nearest mountain on the left looks a little odd, but you can probably get away with it.
The one on the right has a similar problem to the central object, but it's also stealing focus from the central object and IMO needs to be redesigned- dark areas need to lead the eye back into the picture, not out.

The chisel-shaped block of blue near top left is a compositional problem imo. Fading the diagonal bit of cloud as it goes down might improve it and leave a logical place for that blue to 'escape'.

I'm not sure what scale the focal object is supposed to have, though based on the person, this is how I would change it:


and the reason why I would do that is because large objects tend to pick up the sky color on their upward facing ..faces. I also did the reverse (radiosity -- in this case picking up color from the sand). To me, this (very quick) change appears to place the object more firmly in the surroundings. This might make the shadow seem a bit weak

I made another quick edit (with liberal use of blur, and fading out sky in corners of image) to attempt to improve composition and focus. IMO I largely succeeded but the result might be perceived as brutal, cause I'm actively throwing away detail. Link. There is still stuff that's overdefined -- those individual bits of sand really wouldn't be that discrete at that distance, for example.

One final point is that the central element has a colorless shadow, but it should probably be blueish, since lightsource is yellowish. A quick brushover to this effect looks like a clear improvement to me.
« Last Edit: February 16, 2016, 12:51:50 pm by Ai »
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