well I plaed Mean Bean Machine a lot, but wouldn't have thought about that game, because for me it always was more an action based simplified pvp version of tetris.
I Really liked the character portraits and the sense of pressure the game build up, it was nice that it also could switch multiple times during a game.
MBM was for me all about really quick action filled rounds, while somehow tetris felt a lot more tactical to me.
So if you leave out the enemy and the pvp mechanics I am wondering if it will work from a gamedesigners point of view, because you decrease the level of challenge substantial.
Quick construction, gesture based on reference, forms always more on imagination the more left you go, was trying to repeat / check out various spots.
