AuthorTopic: The Daily Sketch  (Read 1350889 times)

Offline Night

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Re: The Daily Sketch

Reply #1240 on: March 28, 2015, 10:10:02 pm
Head muscles. Slightly edited in Photoshop to make it a bit more visible.
There is light at the end of the tunnel.

Offline Pix3M

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Re: The Daily Sketch

Reply #1241 on: March 29, 2015, 08:56:27 am


Well, I pulled off a Vierbit imitation.  :crazy:

Paying this close of attention to somebody's style teaches you a lot of details that you would normally glance over from a casual observation

EDIT:



I am in insomniac workaholic mode right now  :ouch:
« Last Edit: March 29, 2015, 10:51:33 am by Pix3M »

Offline DatMuffinMan

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Re: The Daily Sketch

Reply #1242 on: March 29, 2015, 09:29:40 pm
Drew a little corgi sprite today.



@Pix3m - I saw the pre-update and current version; that was a huge improvement :D I do think you should tone down the brightest color in the grass though, it seems too metallic to me at the moment.

Offline Vagrant

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Re: The Daily Sketch

Reply #1243 on: March 29, 2015, 11:08:07 pm
Pixel concept art from yesterday, a refinement of my Steam Central style




I didn't know this thread existed!

Offline Pix3M

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Re: The Daily Sketch

Reply #1244 on: March 30, 2015, 03:32:00 am
In the distant future, Vagrant may be my next target for tasteless imitation in the name of practice!

Offline Vagrant

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Re: The Daily Sketch

Reply #1245 on: March 30, 2015, 09:06:47 am
That could be fun.

I'm down for critique.  :y:

Offline Night

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Re: The Daily Sketch

Reply #1246 on: March 30, 2015, 09:50:05 am
Legs now.
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Offline ||||

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Re: The Daily Sketch

Reply #1247 on: March 30, 2015, 12:14:27 pm
Awesome character design Vagrant  :o :o

Went through whole entire thread and gathered some useful anatomy stuff.

  rough character sketch.
&  mysterious assassin perhaps.. just went on a random path there trying to draw arms and daggers.





Offline DatMuffinMan

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Re: The Daily Sketch

Reply #1248 on: April 02, 2015, 03:20:08 am
6-8 hour skull study done for my portfolio (college apps!!)



Does anyone know how to get best results with getting "paper art" onto a computer with minimal quality loss? The shadows aren't the same, and in a way that can't be fixed by messing with sliders in photoshop. Is it better to scan or to take an hd photo for something this size (slightly larger than printer paper)?
« Last Edit: April 02, 2015, 03:28:32 am by DatMuffinMan »

Offline Ai

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Re: The Daily Sketch

Reply #1249 on: April 02, 2015, 08:24:25 am
You have the option of doing both (using the camera image to restore the shadows). Keep in mind that if you want to get a good result taking a photo, you need to get really even lighting, keep the media very flat, and the camera very close to perpendicular to it. Same stuff that the scanner takes care of for you basically.

But before you resort to more difficult options, consider whether you can selectively apply a filter to recover the detail (assuming that what has happened is that the local brightness relationship changed, rather than actual destruction of data). If it were me, I would make a duplicate of the image, greyscale it, normalize it, and invert it, so I have a selection mask that affects pixels in proportion to their darkness. Then I would probably try some spatially-sensitive filters, like GMIC Local Contrast, Bilateral Blur, or Unsharp mask, according to the exact symptoms of the problem.

That's what I'd do if it was the same kind of shadow distortion I've encountered (which I think probably amounts to 'pigment on receded parts of the canvas scans as a different color than my eye sees it as'.)

There's not really a one-size-fits-all solution IME. Getting samples of different media, making some shading samples, and seeing how truthfully they scan is an informative exercise for the future -- some media is great to work with but scans weirdly, or vice versa.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.