AuthorTopic: Alien portraits  (Read 2359 times)

Offline ickylevel

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Alien portraits

on: January 26, 2014, 12:20:11 pm
Hello,

I made these a while ago for my game (free) : http://www.moddb.com/games/gagalaxies



You can download the full sources for the game as I am no longer working on it (the game is fully functional and bug free though)

Here is some of the content :





I didn't spend too much time on the graphics as I was the only person working on this game, but I would like to have your C-C on how I could have improved my work. I am still quite newbie to pixel art.

Offline Tapsu

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Re: Alien portraits

Reply #1 on: January 28, 2014, 07:06:06 pm
You have managed a convex highlight on the planets, but somehow you have done something strange on the gray alien head (I assume the head is supposed to be somewhat round, not flat like a pancake).

Either the highlight should be convex, meaning the light source is in front of the head, like this:
http://art-smart.townofmanchester.org/how_to/images/bubbles_shading.jpg

Or else, if the head is back-lit, the shadow should be convex, like this:
http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Sphere_with_soft_shadow.jpg/250px-Sphere_with_soft_shadow.jpg

If both highlight and shadow are hollow, it means it is a pancake, doesn't it?
« Last Edit: January 28, 2014, 07:08:12 pm by Tapsu »

Offline Pix3M

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Re: Alien portraits

Reply #2 on: January 29, 2014, 09:31:46 pm
Played around. Saw what happened if I try shading our alien gray friend to give more depth. Added an awkward aqua color for fun too  :lol:



Oh, and felt a longer neck compliments the face best for some reason too.

Offline ickylevel

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Re: Alien portraits

Reply #3 on: January 31, 2014, 12:10:06 am
The shadowing could have been better as its supposed to represent the shape of the object, you'r right.
My goal was to represent the head plus a part of the body to give an image of the full body characteristics. As I couldn't draw the full body (would take too much time).