AuthorTopic: Giddyap! (Updated)  (Read 10722 times)

Offline Blick

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Re: Giddyap! (Updated)

Reply #10 on: July 22, 2006, 08:24:25 am
When I saw the original image, I also thought it was Don Quixote. Like he was looking at the windmill in the distance, getting ready to charge. I thought it had a great composition and I loved the rich palette etc. I'm not too keen on your latest update though. In my mind it's changed from a dramatic scene to a fighting game. It's really killed the scene that was portrayed to me. Especially since the enemy doesn't even fit with the rest because he's basically a magic zombie.
« Last Edit: July 22, 2006, 08:26:07 am by Blick »

Offline ptoing

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Re: Giddyap! (Updated)

Reply #11 on: July 22, 2006, 08:29:23 am
The enemy looks like Voldo from the Soul Calibur series.
There are no ugly colours, only ugly combinations of colours.

Offline rabidbaboy

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Re: Giddyap! (Updated)

Reply #12 on: July 22, 2006, 11:08:41 am
exactly what i was thinking, ptoing. the stance too, is reminiscent of voldo.
again, nice work, Pawige.
"Baboy" is Filipino for pig.

Offline AlexHW

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Re: Giddyap! (Updated)

Reply #13 on: July 22, 2006, 04:42:33 pm
I agree with Blick entirely.
The latest image makes it look like some game, and that its very flat in it's focus(the focus of action is all up front).
The first image has a sort of scene-ish look with the rider in front and the windmill in back.
I'd suggest just trying to make the perspective work more so that the windmill looks far away, maybe even make it a bit bigger.
The zombie dude looks out of place in a nice lush life-full envirement.

Offline Pawige

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Re: Giddyap! (Updated)

Reply #14 on: July 22, 2006, 07:40:49 pm
Rollin' back...


Improvement (over the last non-zombie update)? Also of note, the horse wasn't supposed to be striding forwards, he's putting on the brakes. I'm considering combining the galloping horse with the zombie-less background to see how it looks, but right now I've gotta get doing productive things instead.

I've noticed I have a bad tendancy to put all my characters on the same plane. Going to try to address that problem next time.

Offline Lick

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Re: Giddyap! (Updated)

Reply #15 on: July 22, 2006, 08:03:20 pm
Nice update. I like the fuller landscape, it's more grass more variation and more life. The windmill is really cute also, but will you be able to add something to the right without blocking it? Will you be adding more at all? It's still missing something if you ask me.
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Offline Brian

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Re: Giddyap! (Updated)

Reply #16 on: July 22, 2006, 11:43:31 pm
Haha one of your images makes the horse look like a unicorn! I WIN! YAY! My work here is done.
*goes to inspire some more peeps* Thanks!
- Brian

Offline Blick

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Re: Giddyap! (Updated)

Reply #17 on: July 23, 2006, 01:46:57 am
So I'm going to ignore that post and go straight to the art.

Stop messing with it. Well, at least that's what I'd do. It's perfect right now and I honestly couldn't tell you how to make it better. The piece is clean and clear and I'm in love with the colors. The amount of detail is impressive, but not overwhelming, so yeah. I'd personally stop now.

Offline Helm

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Re: Giddyap! (Updated)

Reply #18 on: July 23, 2006, 03:13:35 am
Agree. Stop. You're done. Proceed to corridor E for kisses and cookies.

Offline Blick

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Re: Giddyap! (Updated)

Reply #19 on: July 23, 2006, 06:46:03 am
Well hot damn, I am just on the ball these days. I practically feel accomplished for not only having Alex completely agree with one of my posts, but then Helm agrees with my next post. Sorry that this post doesn't add much else other than to say that I have a sense of pride in that I might have some idea as to what I'm talking about.