AuthorTopic: Giddyap! (Updated)  (Read 10742 times)

Offline Pawige

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Giddyap! (Updated)

on: July 21, 2006, 09:04:53 pm
Alright, I think it's time I took this to you guys. Hit it with both barrels and a hand grenade, please.


Edit: Went over my horse anatomy again and realized I had totally borked up a leg. Also lowered the lance, I think I prefer it that way. There are a couple other tiny changes as well.

Done over the past week in short spurts of spare time. I didn't really try to conserve colors much, so I'm sure there are at least a few wasted ones out of the 24 I used.

Here it is evolving from my initial sketch, I always love to watch these animations:



Still working on an opponent for him. I've got way too many good ideas and not nearly enough time to waste.
« Last Edit: July 22, 2006, 12:15:56 am by Pawige »

Offline Lick

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Re: Giddyap!

Reply #1 on: July 21, 2006, 09:15:28 pm
Wow! Awesome progress. The horse looked really good on each of the WIPs! Haha..

The latest WIP is really good, but I think your compositioning could do better. I would add more romance to it, for example a setting sun.. Add more life to it, birds, flowers, insects, WATER!!.. And focus (is that the right word?), give your image dimension.
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Offline Matriax

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Re: Giddyap!

Reply #2 on: July 21, 2006, 09:17:01 pm
I like it, good work :)

About the grass i think the dark shadow need a little hue/blue. And the background mountains need more work.

About the clouds i thin with a litle of dithering will be better.

The rest, the horse etc... its very good.

Offline Andy Tran

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Re: Giddyap!

Reply #3 on: July 21, 2006, 09:45:24 pm
 O_O! It looks like something I can never do. This is awesome.

Offline Brian

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Re: Giddyap!

Reply #4 on: July 21, 2006, 10:33:45 pm
God, that is gorgeous! Make the horse a unicorn.
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Offline ptoing

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Re: Giddyap!

Reply #5 on: July 21, 2006, 10:46:38 pm
He reminds me of Don Quichotte what with the windmills and all. You could add Sancho Panza  on a donkey and add some more windmills as "enemies". :D And prolly change his armor/helmet a tiny bit if you make him DQ.

very cool pic tho, and i checked for colour wastage and there is none really. There are a some colours which are not used in the palette. The only colour that could perhaps be removed is the brown you use on the windmill, that one little plantstem and the cavething. Promotion tells me it's used on 22 pixels :D
There are no ugly colours, only ugly combinations of colours.

Offline rabidbaboy

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Re: Giddyap! (Updated)

Reply #6 on: July 22, 2006, 12:21:19 am
the quality of work i see around here never ceases to amaze...
good job, especially on the horse's anatomy.
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Offline Xion

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Re: Giddyap! (Updated)

Reply #7 on: July 22, 2006, 07:24:50 am
This is really nice.

The way the grass in the foreground is practically the same size as the grass farther back makes it seem like the windmill isn't that far off...just really small.
I agree that the image needs more focus. My eye doesn't know where to look. Maybe a glint of sunlight on the knight or something. Like Matriax said, the shadows of the grass could be bluer.

Offline Pawige

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Re: Giddyap! (Updated)

Reply #8 on: July 22, 2006, 07:52:18 am

Added a quick enemy to see how it'd work out. I originally just stuck him in and was going to make up some jazz about magic shields or whatnot to make sense of the knight just kind of loitering there, but it seemed so contrived I had to put in a bit more work...

"Geoff cursed as the mourr's borrowed body suddenly turned itself around to stare at him across the field; Taking the creature completely by suprise would have been a much simpler affair. A steel lance through the chest was a very effective way to reach the squid-like mourr hiding inside, but it was never easy to get that close if it was prepared for an attack. The sickly stench of rotting flesh and the tangy smell of magic filtered through his visor as he kicked his stallion into a gallop. The host's still far too human throat screamed for a quick death as glowing blades sliced into existence above either hand."

Totally lame, I know, but I like giving pieces like this at least a little backstory, even if it sucks.  :P

I'll see if I can get the perspective looking right in the morning, I'll also work on giving it more of a focal point.
I tried some blue shadowing on the grass and didn't like it, not even sure if I like the greyer shadows I have at the moment.

Ptoing: Funny you should mention Don Quixote, as this picture was part of my inspiration.

Offline Sohashu

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Re: Giddyap! (Updated)

Reply #9 on: July 22, 2006, 08:00:17 am
The older posed to me looked as if the horse was halting.  Almost sa if it was pulling away. 

The mourr's head is too far over on his shoulders IMO.  In fact his torso looks to far twisted IMO also. 
Back from hiatus, just remembered how excellent this community is at forming technique in a fledgeling artist of any kind.