Hey! Thanks guys
|||:I am quite pleased with the grey flesh, I like the way it brings out his nipples.
Mr Fahrenheit:Frazetta and corny retro-fantasy stuff yes! Even a bit
‘Fighting Fantasy’ maybe.
Ryumaru: I’m been a bit stuck on the tiles actually, to follow the original in the dungeon areas I’d have to go without variants, and most patterns in that palette quite quickly become intrusive. I have already strayed with (just-about) animated sprites though, and I’ve no plans to try and make this playable at all, at least not right now, so probably I should go in for proper tilework, should be fun!
Chris2balls:Liking the solidity of your female edit thanks, and the black too which really surprised me, original looks a bit skinny compared. I took another pass on a compromise. I know contrast is an issue and full outlines would make sense as 9_6 demoed also… but my ever so artistic vision, it leads me a different path
![crazy :crazy:](https://pixelation.org/Smileys/snake/crazy.gif)
. Did you see the newer greyshade version for the male char?
![](http://i.imgur.com/Bqjkaq9.png)
![](http://i.imgur.com/CEIUxqr.png)
(I'll have to redraw this one for the animation, so I'll beef it up with more black then)
There will be more! I was caught off guard a bit by this late interest, I should’ve had more work to update. It's fair to say I’m losing momentum a bit, I’ve considered sticking with static sprites ‘cos trying to make the limited animations work is what’s taking time and discouraging me from knocking a few out whenever I have opportunity. I’ll persevere with them for the moment ‘cos it’s been educational, and I think that kind of visual feedback would have improved the game a lot; the only indication of any hand-to-hand combat is the status bar which can make for some rapid and confusing deaths early on.