Cheers, sevinkydink. For some reason, I thought a flat texture would make sense for a force field, even when it's curved. A bit of a brainfart there, so thanks for pointing it out.

I'm currently experimenting a lot with the reflections, because I haven't really been able to find any good tutorials. When I search for tutorials on chrome effects, I either get photoshop tutorials or someone drawing a metal ball with charcoal. When I search for window reflections, I get silly tutorials about how to draw mirror images in windows or how to draw a glass vase.
At this point:
- I understand that the glass reflection is probably not correct, but I don't understand the different ways of drawing glass reflections and how these depend on the light sources.
- The metal reflections are probably not correct anywhere, but I'm going for a 1980's cartoon style and it's proving impossible to find a tutorial, so I'm just watching old cartoons.
- I'm having a lot of trouble understanding the relationship between reflections on metal objects and their light source. How do you decide the reflections of light on a given flat metal surface in relation to the light source? How do you decide the gradient on a single metal surface compared to many smaller metal surfaces forming a bigger surface?
