AuthorTopic: GR#190 - Pacific Grove - Pixel Artwork Scenery  (Read 20819 times)

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Pacific Grove

Reply #10 on: January 07, 2014, 04:28:22 pm
The clouds in this area are often very very low to the ground and fog is very common in Monterrey/Pacific Grove. I also don't want to mess with colors until I'm in the detailing stage.

Hopefully the bigger wave makes more sense now. The idea of putting near plants is great. I'll definitely add some in later on  :)

Again, thank you everyone for such wonderful critique!




The second image is highlighting where I'd like to put the overlay. I've never done one before, so it will be a bit of a challenge for me. Especially since it involves much more of a global lighting aspect that I am unfamiliar with from restricting myself to video game development for so long. Any advice on how to tackle a good leaf canopy overlay?

[edit]

Here's what I have now:


« Last Edit: January 08, 2014, 12:01:35 am by slym »

Offline Mr. Fahrenheit

  • 0010
  • *
  • Posts: 326
  • Karma: +0/-0
    • View Profile

Re: Pacific Grove

Reply #11 on: January 08, 2014, 09:36:33 pm
The mountain closest to us looks like it will need to be rendered out much more then it would have if it were further away, if you're up for that. It looks like its about 20 feet behind those trees.

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Pacific Grove

Reply #12 on: January 08, 2014, 11:15:09 pm
Yeah I agree. Should make it easier for me too =]

« Last Edit: January 09, 2014, 12:30:05 am by slym »

Offline cels

  • 0010
  • *
  • Posts: 371
  • Karma: +1/-0
    • http://pixeljoint.com/p/32715.htm
    • View Profile

Re: Pacific Grove

Reply #13 on: January 09, 2014, 12:45:49 am
This looks very beautiful. I will use this as a reference for pixelling similar scenes!  :)

Mr. Fahrenheit touched on the distance of the closest rocks, and to be honest I thought those rocks were huge cliffs several hundred meters away untill I saw your latest version, in which the texture on the water actually makes it seem like they're barely further a stone's throw away. Perhaps that you can put a tiny bit of vegetation on them, or something else that will help establish the scale.

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Pacific Grove

Reply #14 on: January 09, 2014, 01:04:11 am


Hopefully this'll clear some things up!
« Last Edit: January 09, 2014, 06:51:24 am by slym »

Offline PsylentKnight

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • View Profile

Re: Pacific Grove

Reply #15 on: January 30, 2014, 12:59:56 am
Sorry if this is a necro, but I just have to say that looks absolutely fantastic.
Mommy's Boy: Development Blog  Youtube  Contact: MommysBoyGame or Psylent-Knight@hotmail
View all my game assets at 300% zoom (click twice)

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 944
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Pacific Grove

Reply #16 on: January 30, 2014, 03:50:23 am
I have to commend you for choosing such a challenging subject to pixel for enjoyment.  It'd dope dude.

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Pacific Grove

Reply #17 on: March 06, 2014, 07:10:11 pm


More progress! Getting back on this thing. It's been over a year since I've posted to PJ >.<
« Last Edit: March 06, 2014, 08:06:01 pm by slym »

Offline Manupix

  • 0010
  • *
  • Posts: 317
  • Karma: +1/-0
    • View Profile
    • Pixeljoint gallery

Re: Pacific Grove

Reply #18 on: March 06, 2014, 08:10:24 pm
Wow nice!  ;D

I see a perspective problem. I'll try to explain:

Supposing this is viewed from not much more than human height, and judging from plant/tree sizes, those are not very far (5-10 m at most) then:
1- the waves look like downscaled models from real-size waves;
2- the middle ground coast line is either too low on the horizon relatively to its distance as judged by atmospheric perspective, or too blue for its small distance and size.

If the idea is that this is a small cove as I think it is, you should create more distance between it and the mid ground coast, with more linear / vertically compressed detail, including the coast line. Also maybe 'zoom in' into the close waves and sand.

I tried to find a suitable ref image but couldn't find one close enough. Insert random beach pic ;)

What about the low cloud on the water? Is that fog?

Offline slym

  • 0010
  • *
  • Posts: 192
  • Karma: +0/-0
    • View Profile
    • My Portfolio

Re: Pacific Grove

Reply #19 on: March 06, 2014, 08:39:44 pm
Thanks for the Crit! I'm not sure what you mean about the perspective, particularly with the horizon. Maybe this edit will help clarify things?



I figured adding another tree can make it look more secretive. Also, the clouds you mentioned are indeed supposed to be fog =]

[edit]

What about this?

« Last Edit: March 08, 2014, 02:44:07 am by slym »