Well, seems that I have forgotten something additionally to the portrait animations.
The soft light I wanted to add for the windows & streetlights...
(also all edits to wather, char shadows etc. are added)
Also the new Typewriter mockup with a darkening composition-gradient instead of blurring.

@PPD: nice edit. I will consider some things
@Pix3m: actually it looks really odd (even at this size) if you move around the jaw and try to do move more things - this would involve a shitload of subpixeling and is nearly impossible - less is more in that case so to say. I kinda chose that more Anime-styled characters to be able to animate the lips and add a bit more live - I like it more than just static images.
Also don't see it not as statement to realism, rather as wat's possible within a game and with pixel art restrictions to add a bit more live.
The overall style should make clear that it's not meant to be hyperrealistical at all.