AuthorTopic: Undead Alchemist  (Read 8178 times)

Offline PixelPiledriver

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Re: Undead Alchemist

Reply #10 on: January 07, 2014, 08:14:01 pm
Had some thoughts based on mathias's thoughts:


You might want to ref more than I did.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Stava

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Re: Undead Alchemist

Reply #11 on: January 07, 2014, 11:42:39 pm
I continued on PixelPileDrivers edit,
this is what I got


Think the colors were too pale.. and the eyes were a little messy

Offline Shrike

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Re: Undead Alchemist

Reply #12 on: January 08, 2014, 04:21:53 am
Whoops, thought Stava was the original poster. My bad.

Looking nice, otherwise! I might tone down the second brightest orange a bit to make the yellow pop a bit more, and saturate the yellow more. For something like flame, it's looking very desaturated.
« Last Edit: January 08, 2014, 04:23:52 am by Shrike »

Offline Neo Berserker

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Re: Undead Alchemist

Reply #13 on: January 08, 2014, 06:27:15 am
Nice edits PixelPileDrive and Stava, very useful  :y:, also i had this idea of adding some sort of aura so here's mine:



Not too refined, i didnt have alot of time today but tomorrow i'll make some more changes. Do you guys think the aura is helping this piece?

Offline Facet

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Re: Undead Alchemist

Reply #14 on: January 08, 2014, 03:35:43 pm
I think the aura is cool but is he sat at a table? If so I'd light that too 'cos it looks a bit like a floating torso. Good call on the new hands, much more engaged.

This is potentially pretty nice but the lighting is really confusing me atm; contrast-wise the lightsource is was darker than the lit surface and the ‘darks’ themselves no real value change, the lightest material colours are blues from a warm source which you'd expect to be neutralised somewhat, and as mentioned the overall direction is a bit unclear.

« Last Edit: January 09, 2014, 04:58:26 pm by Facet »

Offline Neo Berserker

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Re: Undead Alchemist

Reply #15 on: January 10, 2014, 04:25:49 am
Thanks for your input Facet, yeah I'm basically going with my gut on this, the shading has been rather confusing but i hope it's improving as i go. I started with a vague idea but now i like the creepy look of it. Anyway here's another update on it.



Also changing the image to grayscale is actually really useful to check the values of the colors, that's something i'd never done before, will come handy in the future definitely.
« Last Edit: January 10, 2014, 04:33:06 am by Neo Berserker »

Offline Shrike

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Re: Undead Alchemist

Reply #16 on: January 10, 2014, 05:27:37 am
Great improvement so far! As was stated earlier... where is his torso? You need to establish it's presence somehow, even if you just cut out the background where it ought to be, or as someone suggested, put him leaning on a table of some sort.

Offline Neo Berserker

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Re: Undead Alchemist

Reply #17 on: January 10, 2014, 06:13:54 am
Yeah that's what i'm probably going to do, i will try to make it look as if he's sitting and there's a table in front of him, and so i will light it up as Facet suggeted.

Edit: Alright so i added the table, i went for this odd texture on it, not sure if the colors work for it.

« Last Edit: January 10, 2014, 11:04:56 pm by Neo Berserker »

Offline Neo Berserker

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Re: Undead Alchemist

Reply #18 on: January 14, 2014, 06:33:14 pm
Alright i refined it more and added some (not the best) AA to the aura, the table texture is still odd in a way but i think it fits. This is pretty close to final, ofcourse i don't mind keep working and improving it even more if possible.

Thanks for the help everyone  :)

Offline Shrike

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Re: Undead Alchemist

Reply #19 on: January 15, 2014, 02:05:34 am
It's so symmetrical! Maybe look for some ways to break up the symmetry? It's a huge improvement from the beginning. Great work :)