AuthorTopic: Undead Alchemist  (Read 8260 times)

Offline Neo Berserker

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Undead Alchemist

on: January 01, 2014, 08:23:48 am
Hello guys. Recently i started working on this, i don't have a lot of experience working with pixel art this size so i've been experimenting a little, right now i'm kinda blocked on how to continue, so incase any of you have any critiques or advise i'd really appreciate it.


Offline HezaKey

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Re: Undead Alchemist

Reply #1 on: January 01, 2014, 07:04:15 pm
I wonder why your primary and secondary light source are the same color.  Might be more interesting if the top light was not orange like the fire.  Or you could do magical fire and make it whatever color you like.

You also seem just a tiny bit inconsistent with your lighting.  Secondary light it from top left, yet right arm is lit as if from opposite side.  Also no secondary lighting on the hands for some reason? 

Could probably get away with more warm highlights on the face and necklace, from the fire light.

That's all I got.

Offline Neo Berserker

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Re: Undead Alchemist

Reply #2 on: January 01, 2014, 11:37:17 pm
Thanks for pointing out the lighting inconsistency milo, that made me think a little more so i decided to focus just on one light source, also i tried to fix some smaller details and some lines, here's an updated version:



I feel like there are a few other things wrong but i can't get my head around them, i'll try to tweak it some more and see how it goes.

Offline Ymedron

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Re: Undead Alchemist

Reply #3 on: January 02, 2014, 07:39:04 am

I feel like you could make the light more directional than you have.
(this is not advice on the technique of the lighting itself, since I just brushed with the normal photoshop brush.)
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Offline Neo Berserker

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Re: Undead Alchemist

Reply #4 on: January 02, 2014, 10:30:51 pm
That helped Ymedron thanks ;D. Here's another update on it, i'm trying to get a better lighting on it, hopefully it's an improvement in the right direction.



Offline Kosvid

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Re: Undead Alchemist

Reply #5 on: January 04, 2014, 12:03:27 pm
Despite I`m completely inexperienced as an artist and I haven`t made any good art yet, I can`t help saying I don`t like the hands. Not exactly the hands but their position. They are not "living". The alchemist seems to be asked to stretch them forward. The thing you should do is to change their situation towards the fireball and to add some energy. Just to spread fingers, for example. Look at all these https://www.google.ru/search?newwindow=1&hl=ru&site=imghp&tbm=isch&source=hp&biw=1280&bih=693&q=magic&oq=magic&gs_l=img.3..0l10.664.1242.0.1439.5.5.0.0.0.0.93.428.5.5.0....0...1ac.1.32.img..0.5.428.3p0mGM6w6mo#hl=ru&newwindow=1&q=magic+hands&tbm=isch pictures and compare the hands with those which you`ve drawn.

P.S. The sleeves usually hang on the arms, don`t they? I`d remove the black space between the arms and the sleeves` upper parts.
« Last Edit: January 04, 2014, 12:09:59 pm by Agent00X »

Offline r1k

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Re: Undead Alchemist

Reply #6 on: January 04, 2014, 09:32:39 pm
I think it would look better if you added some folds to hit cloak, right now it looks like his cloak is made of hard plastic.  I think you could also remove some of the black lines seperating parts of the cloak too.  Quick paint over

Offline PsylentKnight

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Re: Undead Alchemist

Reply #7 on: January 05, 2014, 01:08:35 am
I think that separating the upper and lower teeth would help. As is, it looks like his mouth is some sort of singular giant eyeball, with the space between his upper teeth being the pupil.
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Offline Neo Berserker

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Re: Undead Alchemist

Reply #8 on: January 05, 2014, 07:00:14 am
@Agent00X, thanks for those suggestions, the hands have been giving me a hard time, i tried to make them more fitting this time.

@R1k, thanks alot for taking the time to make that edit  ;D, using it as reference i went and implemented more changes.

@PsylentKnight, mhmm i'm not sure if the mouth's giving me that impression, i will tweak it and see if that makes any difference.

This is how it's looking so far.



Offline Mathias

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Re: Undead Alchemist

Reply #9 on: January 07, 2014, 02:40:56 pm
The face is still odd.
I suggest it more obviously appear as a skull. How about darker ocular cavities with your glowing highlight right in the center?

Ymedron made a good point about lighting. You can do much better. For instance, why is the top of his hood lit, at all? Go for stronger light/dark contrast. Up the creepiness. Maybe try a secondary light source, blue or green.