Wow Vagrant I like it; it takes away the straight orientation I didn't like in mine.. After sleeping I looked at it the next day and decided that aspect about it was very boring. It looks more like the face from that pencil work in the dropbox.. Thank you very much, I will work from this one. She looks so much better in the face now IMO.
Milokey: I can't unsee that hair as brainy now so thank you

. I will certainly avoid that in the next update. Gonna try to combine both of your and Vagrant's ideas in the next update.
I'll probably soften the hair and make the curls less outlined.
Thanks the both of you for taking the time to help, I am very grateful.
edit: Forgot to answer the ? of Vagrant's.
Nope, but the screen size is very small. I make most the tiles at 16x16 or 32x32 but they aren't usally kept that small.. like the rocks for example, I have arbitrary sizes of what are more like large chunks rather than tiles.
And so far there are no color restrictions or anything other than I'd like to keep the sprites at 16 colors each for paletting simplicity ( you're familiar with the system I'm thinking of).
