AuthorTopic: NEW CLUSTER STUDY THREAD!  (Read 80612 times)

Offline 32

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Re: NEW CLUSTER STUDY THREAD!

Reply #170 on: February 15, 2015, 02:17:16 pm
Very interesting stuff, there's clearly a lot I don't know but have observed which will be nice to back up with some solid information ;D. I see what you mean, almost all of the colours I was using were completely saturated, which I liked but the lack of variation could be a hindrance, especially if I was using a larger selection. Ptoing's thread went over my head at the time but I'm definitely gonna go back and have a look at all this stuff, see if I can wrap my mind around it. Far more valuable knowledge than I'd initially given it credit for I think. Thanks Ai  :):y:

Offline Helm

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Re: NEW CLUSTER STUDY THREAD!

Reply #171 on: February 15, 2015, 05:56:02 pm
32, I appreciate your kind words. Your pixels are beautiful, by the way  :blind:

Offline ptoing

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Re: NEW CLUSTER STUDY THREAD!

Reply #172 on: February 15, 2015, 10:37:36 pm
The colourcube thing that Ai described you could also do pretty easy in Photoshop by directly drawing into the RGB channels.
There are no ugly colours, only ugly combinations of colours.

Offline 32

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Re: NEW CLUSTER STUDY THREAD!

Reply #173 on: February 15, 2015, 10:44:48 pm
Thanks Helm, I'm sure you can see your influence all over it, that rock is just for you :-*

That's what I tried Ptoing but it completely didn't work. The values got all messed up when they mixed for some reason. I tried turning off colour handling and it didn't help so I gave up the investigation since I already knew the tool worked in Gimp. Maybe I'll look into it again today cause it was pretty confusing.

Offline Helm

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Re: NEW CLUSTER STUDY THREAD!

Reply #174 on: February 15, 2015, 10:57:15 pm
If I ever have to work on a platform game with water in the future I'll try to do that trick with a ripple being triggered just by going near the edge of the water, really cool.

Offline ptoing

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Re: NEW CLUSTER STUDY THREAD!

Reply #175 on: February 15, 2015, 11:24:13 pm
It definitely works, you must have done something wrong. Basically you have to make sure that when you go into the channels tab to turn off all the channels but the one you are drawing in. What is best to start out is to draw the greyscale values you are using in the normal layer, so they will be in all 3 channels and are easy to pick from.

Here is a PSD I just made.

https://dl.dropboxusercontent.com/u/15588722/post/32colorcube.psd
There are no ugly colours, only ugly combinations of colours.

Offline 32

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Re: NEW CLUSTER STUDY THREAD!

Reply #176 on: February 15, 2015, 11:47:16 pm
I tried it again just now and it worked fine. Actually turns out it's cause I just copy pasted Ai's images into the channels rather than drawing them by hand and photoshop modified the values for whatever reason. Probably should've caught that one  :P

Edit: Missed your post there Helm. Yes I think it would be particularly fun. One of my favourite touches ever was in The Last of Us where you can push the office chairs to spin in circles. Something satisfying about a game not being as rigid as you thought it would be.
« Last Edit: February 16, 2015, 12:15:11 am by 32 »

Offline ptoing

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Re: NEW CLUSTER STUDY THREAD!

Reply #177 on: February 16, 2015, 12:06:37 am
Yay :D It seems like a faster way to generate arbitrary palettes than the way Ai described.
There are no ugly colours, only ugly combinations of colours.

Offline Ai

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Re: NEW CLUSTER STUDY THREAD!

Reply #178 on: February 16, 2015, 12:13:59 am
^^ Yeah, I just tested the directly-drawing-channels thing and it works in GIMP, but pasting stuff in affects all channels at once. Sounds like PS and GIMP are doing things very similarly in this case.

^ Eh, if you think my method is substantially slower than yours, you probably haven't realized that it's basically the same method, just without realtime preview, and with the ability to work with more colorspaces. eg. YCbCr is one that's also relevant to retro colorspaces (NES, C64.. Atari IIRC).
Example YCbCr 3*** colorcube:
« Last Edit: February 16, 2015, 03:22:01 am by Ai »
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline surt

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Re: NEW CLUSTER STUDY THREAD!

Reply #179 on: February 16, 2015, 02:13:35 pm
This motivated me to start that colour cube generator I've been meaning to make for ages.
http://img.uninhabitant.com/colourcube.html
Level mode and custom levels aren't implemented yet.
Single file HTML and client-side JS only, so easy to download and run locally.

Any suggestions?