AuthorTopic: NEW CLUSTER STUDY THREAD!  (Read 80594 times)

Offline Lanarky

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Re: NEW CLUSTER STUDY THREAD!

Reply #70 on: January 01, 2014, 02:17:11 am
Another thing I noticed was, you can use a lighter color to do the "staircase" effect on diagonals to trick your mind into thinking its a single pixel outline at 1x zoom. Almost like a sub-pixel, where you have to think of making a bolder lighter line to make a thinner darker line in animation tweening.

Offline ErekT

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Re: NEW CLUSTER STUDY THREAD!

Reply #71 on: January 01, 2014, 12:27:51 pm
I wanted to try this on an image with an excessive amount of dither and single-pixel detail to see what happened. Kept a few single pixels for the neon-sign characters but the rest should be without unless I missed any. It's not as hard to preserve detail as I thought before I tried any of this.

Offline Vagrant

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Re: NEW CLUSTER STUDY THREAD!

Reply #72 on: January 01, 2014, 06:35:50 pm
I'd say it looks way better now Erek.  :y:


Here's another from me. This time from scratch.



Original



Originally intended to be for the anatomy study thread. I used a picture Dennis posted about that Spiderman girl, and drew the skull over it. But then again, why not make it into clusters anyways? Two studies in one.

Maybe I'll finish it, just to have more stuff in my PJ account. =P
« Last Edit: January 01, 2014, 06:53:09 pm by Vagrant »

Offline Helm

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Re: NEW CLUSTER STUDY THREAD!

Reply #73 on: January 01, 2014, 06:36:59 pm
How do you feel about it now that you did something for the ground up for it?

Offline Vagrant

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Re: NEW CLUSTER STUDY THREAD!

Reply #74 on: January 01, 2014, 06:52:24 pm
Well, where do I begin?

Playing with clusters is a fun game in where nothing ever seems to go wrong, at least for me. It is similar to painting, only exchanging brush strokes for clusters, and some of the results can be beautiful even without single pixel AA here and there.

Hopefully the image will speak for itself, im burned out over here and too sleepy to type lengthy. But I'll come back to this piece and comment more soon. I might do the hands next time.



Offline Parkerbaby

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Re: NEW CLUSTER STUDY THREAD!

Reply #75 on: January 02, 2014, 06:30:00 pm
I love the game, Helm. It's unfortunate the main character is heavily banded.
I was trying to pick out the artwork you did.

Did you do any of the baddies' animations? They're great.

Offline Helm

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Re: NEW CLUSTER STUDY THREAD!

Reply #76 on: January 02, 2014, 09:45:02 pm
Yes, legacy art from two prior games I couldn't touch up.

I did most of the tilework for this one and I did all the stills for the new baddies, and animated the cow and the cactus block

Offline Vagrant

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Re: NEW CLUSTER STUDY THREAD!

Reply #77 on: January 04, 2014, 10:49:47 pm
I seem to be getting a grip on this technique; it comes now automatically the more I work on it.



There should be no single pixels in the skull now. Pure cluster goodness.

There are in the hand however.

Deviating into anatomy for a bit, do the shoulderblade/spine in the back look right? I've been doing from memory, not to mention finding a ref in that pose is not easy.

Offline ErekT

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Re: NEW CLUSTER STUDY THREAD!

Reply #78 on: January 05, 2014, 01:08:10 am
Nice job :)

Single pixels in the hand and wrist look pretty fixable, I guess you didn't get around to it yet?

Offline Crow

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Re: NEW CLUSTER STUDY THREAD!

Reply #79 on: January 05, 2014, 09:08:45 am
Nice job :)

Single pixels in the hand and wrist look pretty fixable, I guess you didn't get around to it yet?

The question is: is it necessary? To me, it doesn't seem to be the point to eliminate each and every single/isolated pixel that exists on the canvas, but rather avoid them where possible. That's no reason not to use them where it makes sense. Giving up on the smallest possible entity will make you lose quite some control over your piece, no?
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