
M'kay. I didn't get to do as much as I had wanted to, but I edited the pic somewhat. This time I completely disregarded the limits that I have with tilemaps (I thought about it too much last time, which limited my creative output). I tried to think a little bit more out of the box, but it proved to be quite hard, haha. I'm having trouble defining volume and weight very well. You can see it in the rocks/earth that things just look... odd, undefined somewhat. I'll practice sketching and pixelling to improve this with time.
That angular approach you took looked really interesting to me, so I tried to implement it somewhat.
I unfortunately didn't get to do any work on the sprite's animations. I'll try to do that as soon as I can, along with some other animations (attacking and such). It sucks having a day job completely unrelated to games, I really wish I could quite my job and pixel and program away all day, haha.
I'll try and do more work on the grass and the texture for the ground/dirt. Your pic also gave me the idea to implement little things (leaves, random stuff) to float around in the game world, I will be programming that in as soon as I have programmed the basic gameplay mechanics.
I was experimenting with the background as well. It looks rather random right now, but I'll heavily edit it to look less... boring I guess. Feedback on that would be welcome as well.
I'd also like to know if my colour palette is suitable. Right now I'm not imposing any palette limits on myself at all... I'm assuming that's bad? Especially if I eventually want to make gifs and such?
Thanks for your amazing feedback!
