AuthorTopic: Animation Challenge #2 (now with 100% more #3!)  (Read 6628 times)

Offline Lick

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • Formerly known as JointJunkie! ;)
    • View Profile
    • yup

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #10 on: July 17, 2006, 01:34:31 am
Topic: "Hocking a record-setting loogie."
Portrait/Facial animation.
Lineart or rendered.
48 x 48 pixels or larger.
No frame limit this time, so go nuts!.



I'm sorry but i dont understand what this means.

http://en.wikipedia.org/wiki/Loogie - From what I understand, it's just a VERY ugly action to load up some slime - prior to spitting it out. The sound goes like 'GGGHHOK- TOO!'
my ds homebrew blog! - contact me if you're interested to work with me on a ds game.

Offline Pawige

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • The Noisy Sanctum

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #11 on: July 17, 2006, 07:44:17 am
Uber quick animation I whipped up to demonstrate:



And Adam, you're right. It'll be weekly rather than bi-weekly from now on.

Offline Xion

  • 0100
  • ***
  • Posts: 1551
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #12 on: July 17, 2006, 06:54:21 pm
Topic: "Hocking a record-setting loogie."
Portrait/Facial animation.
Lineart or rendered.
48 x 48 pixels or larger.
No frame limit this time, so go nuts!.

Wow...That's really, really obscure.

I'll try, but I doubt I'll come up with anything more than a sneeze.

Offline Pawige

  • 0010
  • *
  • Posts: 293
  • Karma: +0/-0
    • View Profile
    • The Noisy Sanctum

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #13 on: July 17, 2006, 08:40:53 pm
Hmm, I thought most people were familiar with the term "hocking a loogie." Reworded the topic. And to explain the choice of subject, I can't remember ever seeing close up facial animation on these boards, and I figured a silly, easily exaggerated subject would be best.

Offline Lick

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • Formerly known as JointJunkie! ;)
    • View Profile
    • yup

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #14 on: July 17, 2006, 09:42:54 pm
Pawige, yours is awsome. I wish I had more internet time, like I used to. Nowadays I can't even play in these small exercises.
my ds homebrew blog! - contact me if you're interested to work with me on a ds game.

Offline Ro83rt

  • 0001
  • *
  • Posts: 87
  • Karma: +0/-0
  • -insert snappy phrase here-
    • View Profile

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #15 on: July 19, 2006, 03:43:15 am
Just thought I'd participate. This was really fun to do so I hope you all enjoy it.



kinda ANIME-ish, but then again it was just for fun.

Offline Lick

  • 0010
  • *
  • Posts: 197
  • Karma: +0/-0
  • Formerly known as JointJunkie! ;)
    • View Profile
    • yup

Re: Animation Challenge #2 (now with 100% more #3!)

Reply #16 on: July 19, 2006, 11:48:07 pm


Ah.. Enjoy the unsmooth animation.. :p
my ds homebrew blog! - contact me if you're interested to work with me on a ds game.