AuthorTopic: Small Sprite Help with overhead view  (Read 1686 times)

Offline Agent K

  • 0001
  • *
  • Posts: 20
  • Karma: +0/-0
    • View Profile

Small Sprite Help with overhead view

on: December 12, 2013, 10:31:19 pm
I am still really new to pixel art and am trying to make this sprite from scratch on a small scale and slowly increase the size.  I am having a lot of trouble right now with below her waistline.  Particularly the feet and upper legs.  From this view point I think there really shouldn't be a whole lot of leg showing when shes standing.  She is supposed to be wearing a tigh fitting suit/armor that is fused to her body and that splits between her breasts and then comes back together at her crotch.  Its sort of a split personallity good vs evil struggle representation.  The boots actually connect to the bottom of her armor running up the side of her leg to her hip, but I don't think I can show that much detail on this scale.  The light source is in front overhead, almost the same as the viewing angle.  basically I am looking for C&C as well as help getting the legs to read right from the current viewpoint.  thanks  ;D



Edit:  I tried stretching her to see if I could represent the legs better with more pixels

« Last Edit: December 12, 2013, 10:59:50 pm by Agent K »

Offline PixelPiledriver

  • 0011
  • **
  • Posts: 997
  • Karma: +6/-0
  • Yo!
    • View Profile
    • My Blog

Re: Small Sprite Help with overhead view

Reply #1 on: December 13, 2013, 10:50:36 am
You could try to simplify some.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Agent K

  • 0001
  • *
  • Posts: 20
  • Karma: +0/-0
    • View Profile

Re: Small Sprite Help with overhead view

Reply #2 on: December 16, 2013, 05:07:13 pm


I took ur advice and tried to simplify, mainly just tone down the hair.  I still want to keep the spikes on the left, or at least something strikingly different from the right to really show that the left is evil and the right is pure or good.  I think the perspective looks better in this version, but I do like how your edit shows more of the face and I have been working with exposing more of the face, but just haven't gotten anything I am really pleased with.  Thanks for the input PPD