AuthorTopic: 72 hour entry :: "Retro Racers"  (Read 12237 times)

Offline Kennethfejer

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Re: 72 hour entry :: "Retro Racers"

Reply #10 on: July 18, 2006, 02:10:55 am
cool game ;D was really fun to play, even though i ended up last in the race :)

Offline .TakaM

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Re: 72 hour entry :: "Retro Racers"

Reply #11 on: July 18, 2006, 06:10:25 am
great work, especially for 72 hours

the controls seemed a little strange. I was expecting up and down to control acceleration and left and right just to steer, but these controls worked just fine

*thumbsup*

just one problem, it crashes after I complete the first course
« Last Edit: July 18, 2006, 08:19:38 am by .TakaM »
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Offline Andy Tran

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Re: 72 hour entry :: "Retro Racers"

Reply #12 on: July 18, 2006, 07:59:11 am
 Mb, i thought wasn't out yet. It's out. Wonderful game I've played. It's kinda difficult to drive, but great gfx though.

Offline fil_razorback

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Re: 72 hour entry :: "Retro Racers"

Reply #13 on: July 18, 2006, 10:17:05 am
Very cool, especially for a 72h game ^^

Offline Tinygiant

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Re: 72 hour entry :: "Retro Racers"

Reply #14 on: July 18, 2006, 05:38:51 pm
Wont work for me either, get a User Lib error.

Damn looks cool as well.

Offline Indigo

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Re: 72 hour entry :: "Retro Racers"

Reply #15 on: July 19, 2006, 01:08:52 am
thanks everyone for all the comments.  I've been getting alot of feedback and decided to update the game just a tad.

planned revisions...

Quote
SOUND:

fix motor sound problem:
-start off with higher pitch motor sound at 22000
-fix sound to co-ordinate with the speed of the craft, and not the buttons being pressed down
-loop low-rumble at all times (idle motor sound)?
-add more music (only if new graphic sets are created)


CODING:

fix all bugs:
-user lib not found
-crashes after lvl 1
-crashes after lose/win upon replaying
-not loading at all
 -splash screen with different video mode options 400,300 or 800,600
-fix screen fade maybe

things to add:
-add options button in menu:
 -alpha/beta controls
 -video mode
-(using the esc key)pause menu including:
 -resume game
 -end race
 -restart race
 -exit to menu
-level selection screen
 -select level using unlockables method
 -add a practice level with no racers and no laps
-shadow under cars using alpha transparency
-car selection screen


GRAPHICS:

things to fix:
-tile errors and lvl flaws
-car variences
-3..2..1...go needs re-working
-1st, 2nd, etc could be CG

things to add:
-more vegitation
-more graphic sets? (requiring more artists?)
-pause menu graphics
-mini iso tiles for lvl selection screen
-car selection screen gfx

beta controls will be the standard pressing left rotates the car to the left and forward is the gas.  that seems to be the number 1 gripe; the controls.
« Last Edit: July 19, 2006, 01:14:20 am by Indigo »

Offline Katakus

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Re: 72 hour entry :: "Retro Racers"

Reply #16 on: July 19, 2006, 02:12:14 am
My graphic card sucks. >:(

What program did you make it with?
--------------------

Offline Gil

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Re: 72 hour entry :: "Retro Racers"

Reply #17 on: July 19, 2006, 02:32:22 am
My pretty new X1600 XT doesn't like 400x300  ::)

Offline Matriax

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Re: 72 hour entry :: "Retro Racers"

Reply #18 on: July 19, 2006, 09:34:23 am
I use Nvidia 7800GTX.

Is possible the news ati fails? i think the peopla have said : Work or not work the game and the graphic card use to get the problem, if is the ati/nvidia, drivers, configuration.....

I think put a previous menu to chosse a resolution is good idea.

Offline pi

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Re: 72 hour entry :: "Retro Racers"

Reply #19 on: July 19, 2006, 10:22:24 am
This was really cool. The controls... They take alot of practice. Maybe you could make an "Options" where you can change the controls.
And character/hoovercraft selection would be cool.
Nice graphics too.