Draw what you see, don't make up details. If you don't have a ref, get one (in the average city locale, there are plenty of different rocky surfaces to see, looking at paths, front yards, houses..) . Just identify the patterns in the real life texture you are looking at, and pick out some to work into your tile. Start from broad, approximate blobs of light and refine them towards clean shapes.
If you do have a ref, creating an halfway-recognizable image based upon it is just a matter of hard work and decisionmaking.
EDIT: I just threw this (and
these) together, by way of demonstrating to myself that what I said is actually true. Ref: paving in my front yard.
« Last Edit: November 25, 2013, 08:10:08 am by Ai »
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If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.