AuthorTopic: Strawberry Monster Cannon  (Read 2257 times)

Offline Pizza Tom

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Strawberry Monster Cannon

on: October 12, 2013, 08:31:24 pm
Just testing out some animations for an enemy. Shooting and idle, respectively.






I like how the squash/stretch on the shooting animation came out. Not really happy with the leaves at all. I'm planning to animate them a bit, but my attempts at subpixel animations just turn out noisy. Maybe I need a third color?

The idle's a bit dull as well, but I'm not sure how to liven him up without making him too distracting.

All crits welcome!

edit:




« Last Edit: October 12, 2013, 09:47:47 pm by Regulus Awesome »
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Offline PypeBros

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Re: Strawberry Monster Cannon

Reply #1 on: October 14, 2013, 03:18:13 pm
welcome on idle-throw animations. Your's is still asking for a bit more anticipation, imho. I found Ymedron's sketch very helpful back when designing my own.
(<- Ymedron's)

Offline wolfenoctis

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Re: Strawberry Monster Cannon

Reply #2 on: October 14, 2013, 07:46:13 pm
Perfect excuse for me to try some animation, tried to apply pypebros advice about anticipation: