AuthorTopic: RoR Downtime  (Read 2210 times)

Offline Coops

  • 0001
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile

RoR Downtime

on: November 29, 2013, 07:58:07 pm


Using the games art style while trying not to copy pixel by pixel.

I plan on expanding with the other classes in view.

C&C always welcome.

EDIT:
« Last Edit: November 30, 2013, 10:07:07 pm by Coops »

Offline YellowLime

  • 0010
  • *
  • Posts: 227
  • Karma: +0/-0
    • View Profile
    • Sour Pixels

Re: RoR Downtime

Reply #1 on: December 06, 2013, 12:49:03 pm
Good pixelling, has a sort of Cave Story-ish feel to me (because of the desaturated colors and square clusters)

Though I don't know what game is it that you're talking about...

The clear-colored blobs on the clouds don't make much sense to me (there's no apparent lighting from the moon or whatever), and I don't know what the big thing on the far left is (then again, maybe because I don't know the game)

Offline yaomon17

  • 0011
  • **
  • Posts: 660
  • Karma: +0/-0
    • YaomonKS
    • taiya.sun
    • http://pixeljoint.com/p/28472.htm
    • yaomon17
    • valedev
    • playvale
    • View Profile
    • portfolio

Re: RoR Downtime

Reply #2 on: December 06, 2013, 09:21:49 pm
Good pixelling, has a sort of Cave Story-ish feel to me (because of the desaturated colors and square clusters)

Though I don't know what game is it that you're talking about...

The clear-colored blobs on the clouds don't make much sense to me (there's no apparent lighting from the moon or whatever), and I don't know what the big thing on the far left is (then again, maybe because I don't know the game)
The game is Risk of Rain, platformer rogue-like. The objects and tiles there all emulate the art in the game.