AuthorTopic: Yet another relative newbie [C+C]  (Read 4535 times)

Offline Major

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
  • A talented fool
    • View Profile

Yet another relative newbie [C+C]

on: October 08, 2013, 12:46:45 am
'Allo 'allo.

I've recently started to get semi serious about spriting and wanting to improve my basic skills.
I've contributed some (bad)  animations to the Battle for Wesnoth, made some mods for Cortex Command and doodled over at PictureWars but most of my stuff is haphazard and completely without form or a consistent style. So, I decided to finally make an account here and get some C&C on mah stuffs.



The first two are edits of units in the Battle for Wesnoth, a poacher and a spearman. The rest are a few random other sprites I've made in Wesnoth style, a Golem, a hoplite thingy and a Northern facing version of the original spearman.



And an idle anim.
Nothing is fool-proof to a talented fool.

Offline Mr. Fahrenheit

  • 0010
  • *
  • Posts: 326
  • Karma: +0/-0
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #1 on: October 08, 2013, 10:09:06 am
Major! Good to see you here!  :)

The hoplite is hard to read because the armor and his skin is around the same hue and value. Though your two edits are definite improvements over the previous.

Offline Major

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
  • A talented fool
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #2 on: October 08, 2013, 11:46:01 am
Hey hey hey!  ;D

I've been "studying" hard since I posted and I've learned a few new tricks.
Ta-da:

Been playing with colours and materials, from left to right: Rock, original and clay.

And following a bit of a trend I noticed.  :D

Ta.

Edit: And two new palettes for the Hoplite.

« Last Edit: October 08, 2013, 12:34:51 pm by Major »
Nothing is fool-proof to a talented fool.

Offline wolfenoctis

  • 0100
  • ***
  • Posts: 1072
  • Karma: +2/-0
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #3 on: October 08, 2013, 04:17:01 pm
You tend to overhighlight your sprites, you should reduce the highlights. Shiny metals are usually not bright overall but rather dark with a few bright highlights.
Made an edit to illustrate:

Offline Pix3M

  • 0010
  • *
  • Posts: 265
  • Karma: +1/-0
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #4 on: October 08, 2013, 04:56:19 pm
You tend to overhighlight your sprites, you should reduce the highlights. Shiny metals are usually not bright overall but rather dark with a few bright highlights.
Made an edit to illustrate:


I think that depends on the surroundings though?  ??? Since shiny metals are all reflections it would be mostly dark with few highlights if that metal object was in a dark place.

Offline wolfenoctis

  • 0100
  • ***
  • Posts: 1072
  • Karma: +2/-0
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #5 on: October 08, 2013, 06:07:13 pm
I think that depends on the surroundings though?  ??? Since shiny metals are all reflections it would be mostly dark with few highlights if that metal object was in a dark place.

Depends on the type of metal and the smoothness of the surface, silver would be brighter than bronze for instance, but you'd be suprised just how dark some metals get.  The environment plays a role as well of course.

Offline Major

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
  • A talented fool
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #6 on: October 09, 2013, 02:03:54 am
You're right about the excessive shininess, but in order to fit into the game they have to be.  :(
For example:

This is the Loyalist faction's swordsman and pikeman lines, branches of the spearman line.

But I tried to darken it down a bit and touch it up a bit.
Nothing is fool-proof to a talented fool.

Offline Major

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
  • A talented fool
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #7 on: October 14, 2013, 07:37:55 am
New stuffs.

Made a level 2 for the stone golem:

And an attack animation for the spearman:
Nothing is fool-proof to a talented fool.

Offline Mr. Fahrenheit

  • 0010
  • *
  • Posts: 326
  • Karma: +0/-0
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #8 on: October 14, 2013, 01:09:45 pm
I'd try using more larger clusters rather then single pixel details. Read Helm's Ramblethread if you havent. The animation could use a little more weight when he strikes the target and maybe an anticipation from of him pulling the spear back right before going forwards with it.

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Yet another relative newbie [C+C]

Reply #9 on: October 14, 2013, 03:12:52 pm
being right-handed, I'd keep my right hand backward when giving a spear strike, and use the left hand assist. The spear would definitely stay on my right side while doing so, and would never be placed in front of my belly.

Offline Major

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
  • A talented fool
    • View Profile

Re: Yet another relative newbie [C+C]

Reply #10 on: October 24, 2013, 03:04:31 am
Sorry I took so long to respond, I took a fall on a netball court while playing bulrush in the dark, and my hands were minced.  :ouch:



Tried to clusterify as many single pixels as possible, I fear I went a little overboard though.

I moved the spear across to the left hand side because the animation would take to long if he had to adjust his hands on the spear before and after he struck. And after trying it myself it works in real life fairly well. I see your point though, speed just took priority.  :(
Nothing is fool-proof to a talented fool.