I'm no expert but don't these things usually show up when the environment changes into to skanky evil land?
Background you got now looks more like exploration and suspense time.
It's just a test mockup, to see how it all fits. I'm planing to create two environments, the green background is normal and after the warning sound, paint will peel of the walls and show the rusty background beneath.
Basic rusty background WIP ->

Idea for the story is this -> Girl carefully walks down the hallway, then the Warning sound sets off (It will be represented as a moving letters over the screen like in the comics). Then environment changes. One or two nurses come to the screen, girl kills them, maybe one of them hurt girl a little. Then lights start to flicker and turn off. There is a scratchy sound of metal being dragged over the floor (BTW if anyone knows how to represent that with letters I would be very grateful

). Lights flicker for a second and you see a Pyramid head dragging his big sword. Lights are off again, Girls tries to shot him but the gun is empty (there is a clicking sound). In the dark there is a scream over the screen an when the lights starts to flicker again you see that Pyramid head killed the girl with a sword trough her chest.
You planning to do the lighting as an overlay effect rather than on all the base images?
There is a lot o movement and I would have to draw every single frame to capture the light. Also there is a problem when lights flicker. It's to complicated, and overlay is doing the work just fine.

I'm just being picky. The SH3 nurses don't have the wrapped faces like in the film.
You are right. But I like the SH1 nurses better. They can blame it on me.

PS This is current version of intro for this animation
