AuthorTopic: Chase Kings [WIP][C+C]  (Read 6206 times)

Offline premonster

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Chase Kings [WIP][C+C]

on: September 13, 2013, 02:59:21 am
I'm starting to work on a side-scroller prototype with a friend, and im responsible for the pixel art. I would like some critiques and comments, since there are so many great artists willing to help in the forum.

There will be 2 teams (red and blue like TF2), each with around 6 characters to choose from, and i would like to keep it simple on the colors/shapes/size.





« Last Edit: September 20, 2013, 09:42:36 pm by premonster »

Offline tim

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Re: Tribal - Working Title [C+C]

Reply #1 on: September 13, 2013, 11:05:18 am
It looks simple but lovely !
Although should avoid the obvious symmetry, especially considering the clouds and the animals.
Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer

Offline premonster

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Re: Tribal - Working Title [C+C]

Reply #2 on: September 13, 2013, 07:38:47 pm
Thanks for the feedback Tim!

I'm working on the satyr animations and the attack looks really bad (it's just 2 key poses - anticipation and the blow, blended with some of the idle animation).

I think i need a lot of help on this, and would really appreciate it.



« Last Edit: September 13, 2013, 07:56:05 pm by premonster »

Offline Decroded

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Re: Need heavy tips on animations [WIP][C+C]

Reply #3 on: September 14, 2013, 06:59:26 am
quick edit.
im out of time now!  ;D



Offline premonster

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Re: Need heavy tips on animations [WIP][C+C]

Reply #4 on: September 16, 2013, 01:07:08 am
Thanks for the edit Decroded, i like it!

I'm aiming for something like the Scout on TF2. I think this one could be a better base for the attack key frames:







This is the running cycle, i want him to have an attack for when he's running, so he won't stop to attack...





Uploaded a lineup of 3 the characters i already have made.

Still looking for tips on animation, i know only the basics and i'm just trying the best i can with it.

« Last Edit: September 18, 2013, 03:44:16 am by PixelPiledriver »

Offline Decroded

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Re: Looking for animation tips [WIP][C+C]

Reply #5 on: September 18, 2013, 08:59:21 am
Cool.
quick comment: big guys face is too similar to king guy.
maybe he is a little bit younger (king used to look like that), big chin with a grey 5'oclock shadow or something.

Offline Seiseki

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Re: Need heavy tips on animations [WIP][C+C]

Reply #6 on: September 18, 2013, 11:07:22 am
Thanks for the edit Decroded, i like it!

I'm aiming for something like the Scout on TF2. I think this one could be a better base for the attack key frames:




Looks like the arms go round and round his body..
It should go back the same direction when he's charging up for the swing.

Offline Decroded

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Re: Looking for animation tips [WIP][C+C]

Reply #7 on: September 18, 2013, 01:35:52 pm
Yeah I agree.
When I first saw that I thought I'd like to see a 2-hit loop where it swings back and forth, but I didn't know if thats what he wanted.

Offline premonster

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Re: Chase Kings [WIP][C+C]

Reply #8 on: September 20, 2013, 12:37:57 am
@decroded: Thanks for the help man! I've made the king with a longer beard and hair, as well as fatter and shorter... But i'm not satisfied with his overall design so i'm going to rethink him, as well as the jester...

@seiseki: The arms have to go back, you're right! I've completely missed that... I wanna have him attacking while moving, that first attack is kinda lame. :x

I'm starting to shade the characters, starting with the one i like the most - the dworf. Any tips on lighting, etc (it's my first pixel art with this kind of shading)? I think i lost the "mech" feeling on the shoulders...

« Last Edit: September 20, 2013, 04:14:46 am by premonster »

Offline Decroded

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Re: Chase Kings [WIP][C+C]

Reply #9 on: September 20, 2013, 08:10:35 am
Extremely tired but had a little go at it.
Dunno if your after this kind of rendering but i played around with material by making the colour transitions less linear with smaller speculars.
Also darkened the back arm and leg to add depth.