There's a whole lot of stuff goin' in here, I'm catching up on the tutorial for now (which is excellent!)
I shrunk the guy down to tile size for that overworld map flavour; I'll try and rework that later along with the expanded tilemap and and a colour edit.
My little dude is a dungaree-d botanist. Also, Mondego shot himself rather than face the music and was equally as low-born as Dantes?
Alright, so:
Bit of a counterpoint to some of the more naturalistic edits; I tried to stay pretty faithful for the most part and kept or increased the more symbolic stuff as well the NES-ey saturation & black lines #no palette change #thug life. Gave stuff of higher gameplay importance higher contrast (hue/value) and tooned up textures to differentiate material; rock is angular, water is wavy, foliage bushy etc.