AuthorTopic: GR#137 - Sword Icon  (Read 4255 times)

Offline Zintendo

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GR#137 - Sword Icon

on: September 12, 2013, 01:31:23 am


How to make it better?  Thanks guys.

I realize now I should focus on one at a time instead of posting a bunch of stuff, this work takes time, attention to detail, and most of all, patience.
« Last Edit: September 12, 2013, 01:42:49 am by Zintendo »

Offline Pizza Tom

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Re: Just one Sword

Reply #1 on: September 12, 2013, 02:52:29 am

Somewhat sloppy edit, but I hope you can get something out of it.
Some points:
-Be consistent with your outlines. At this size it can hurt the readability to even have outlines, but keep them around the whole object if you feel you must have them.
-Make sure you're using all your colors. Many of your shades are so close together that you can't tell them apart, so mind the contrast. Don't be afraid to mix different hues in there, either. The blue in my edit's highlight helps make the material look like shiny silver, the browns in the handle make it more like gold, etc. Besides different materials having specific color ramps, remember that light is rarely pure white, so colors will naturally shift on any object.
-If you're struggling with a piece, don't be afraid to use reference! I don't pixel many weapons, so I used this sheet as a guideline for how to go about this edit. Just be mindful that you don't blatantly copy others' work, try to break it down and think "why did the artist choose this pixel formation?" If you can understand the process behind the decision, your own work will become better.

I realize now I should focus on one at a time instead of posting a bunch of stuff, this work takes time, attention to detail, and most of all, patience.

Yes.
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Offline Decroded

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Re: Just one Sword

Reply #2 on: September 12, 2013, 03:16:02 pm
try working with a background of a desaturated hue (or plain grey) at 50% brightness.
this helps u balance the values of any sprite.

Offline Wanyo

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Re: Just one Sword

Reply #3 on: September 12, 2013, 07:28:00 pm
I totally agree about the color ramps, don't be afraid to separate your colors more to create better depth. Also don't be scared to use those separations to create shapes within your piece. To add to the reference note, don't be afraid to take a look at real life examples too. Light works in weird ways especially on metal and it's worth studying a bit. (I admit I need to do this more myself)

Super quick edit while I'm at work:
<3

Offline wolfenoctis

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Re: Just one Sword

Reply #4 on: September 13, 2013, 07:43:14 am


I would get rid of the outlines altogether, try to focus on shapes rather than outlines. I made the hilt longer and added a pommel for readability, also made the crossguard a little thicker. Not sure about the colors, my screen at work is crap. Hope it helps

Offline Decroded

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Re: Just one Sword

Reply #5 on: September 13, 2013, 10:59:16 am


I would get rid of the outlines altogether, try to focus on shapes rather than outlines. I made the hilt longer and added a pommel for readability, also made the crossguard a little thicker. Not sure about the colors, my screen at work is crap. Hope it helps
Nice. That looks sick and even reads well at 100% on full hd 24" monitor.
Unfortunately I can not say the same for mine.
I'm not yet confident enough to survive without some kind of outline for game sprites.


Steps:

Offline Cyangmou

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Re: Just one Sword

Reply #6 on: September 13, 2013, 11:05:08 am


outlines depends on the background. is it flat and contrasts well with the colors, don't use outlines.
is it flat but don't contrasts well outlines might be an idea, or partial outlines broken here and there to give the viewer the idea of the form - the flat bg won't distract.
do you have a busy background with details use outlines.

Outlines can be solid or shaded to the lightsource or emphasize parts of the sprite (line weighting)
If there is no outline use your shades to let the viewer easily grasp the form.

Make also sure that the construction lines are solid and accurate unless you want to imply some perspective (at this size flat views work better, also check up your shaded version with your constructed version from time to time), Wolf's was off at a few spots.

The sprite is big enough to go fancy with lighting and material. I used the blue tones to illustrate polished steel on the blade, the darker ones to get some fabric around the handle. pommel and crossguard are made out of cheaper more solid metal and the ornamental stone is bright gold.
« Last Edit: September 13, 2013, 11:22:11 am by Cyangmou »
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Offline wolfenoctis

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Re: Just one Sword

Reply #7 on: September 13, 2013, 12:45:34 pm


I liked Decroded's color on the hilt, and his gem, so I stole it  ;D and some of Cyangmou's colors

Offline Zintendo

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Re: Just one Sword

Reply #8 on: September 14, 2013, 06:06:10 pm
Please stop posting before I have a heart attack!  Lol.  Fine work gentlemen (breathes in and out of paper bag).   :-[ I am not worthy to be in the presence of such talent.

I print out the replies to my posts and put them in my artwork folder, so trust me when I say your replies go a long way for me.  Thanks everyone.
« Last Edit: September 14, 2013, 06:10:30 pm by Zintendo »

Offline Decroded

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Re: Just one Sword

Reply #9 on: September 15, 2013, 06:37:18 am

My gem is supposed to be subtle but I see now it isn't very readable.
But your gem has an evil eye...and it keeps staring at me :o
Maybe you intended that (which would mean you're just as evil), but if not: