AuthorTopic: (WIP) Newbie Trying To Pixel An Island  (Read 26660 times)

Offline Facet

  • 0010
  • *
  • Posts: 425
  • Karma: +3/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #70 on: October 21, 2013, 01:46:36 am
What use are the guides if you guess them too? What are they guiding along?

Looking at photos is no help at all to the geometry of your island's footprint.

perspective = converging parallels. Where are your parallels?

Offline Wallie988

  • 0001
  • *
  • Posts: 57
  • Karma: +0/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #71 on: October 21, 2013, 03:47:53 am
@Facet

I have to make the top petal a bit shorter.

Offline Facet

  • 0010
  • *
  • Posts: 425
  • Karma: +3/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #72 on: October 21, 2013, 11:42:18 pm
Ok, workings aside, what you have seems consistent except those centre lines are a way off (they should be pointing towards the middle of the circle)

Can you add additional 3D forms into the scene; like a cylinder and dome for a mushroom, a cuboid for a skyscraper? 

« Last Edit: October 21, 2013, 11:44:54 pm by Facet »

Offline Wallie988

  • 0001
  • *
  • Posts: 57
  • Karma: +0/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #73 on: October 22, 2013, 02:13:51 am
@Facet

Ok, but what exactly do you mean by making more 3D shapes?

Offline Altourus

  • 0001
  • *
  • Posts: 22
  • Karma: +0/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #74 on: October 22, 2013, 04:28:48 am
Think they mean this

Offline Wallie988

  • 0001
  • *
  • Posts: 57
  • Karma: +0/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #75 on: October 22, 2013, 12:33:43 pm
@Altourus
Thanks! :3
@Facet

This?

Offline HarveyDentMustDie

  • 0010
  • *
  • Posts: 468
  • Karma: +0/-0
  • I dream too much.
    • View Profile
    • Deviant Art

Re: (WIP) Newbie Trying To Pixel An Island

Reply #76 on: October 22, 2013, 12:45:39 pm
This is starting to be hilarious. Maybe you should ask Facet to draw everything instead of you.  :n:

You are not trying to learn and understand perspective, you just copy whatever people say. It's not the point to create strictly symmetric star, Facet tried to explain perspective to you using simple example, and you took it to literally.

Best solution for you now is to draw your island top down in 2D and use Perspective modification in Photoshop to put it in the perspective.

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #77 on: October 22, 2013, 02:38:44 pm
it is important to learn perspective but i dont know that point perspective is needed here.
hard to say since most of us aren't mind readers and i dont think OP explained very well but i imagined this as some sort of scrolling map, in which case a consistent overhead angle would suit.
something like this:


another thing REALLY bothering me is the far too obvious vertical line of symmetry formed by the waterfalls.
it looks silly and unnatural, as well as doing no favors to your forms (doesn't help sculpt/describe your shapes).
you should look for ways to vary things so they still balance but look more natural.
here's a quick example:


as mentioned, don't take these edits too literally and just copy what is done as our edits are not THE way to draw it.
rather try to learn/ask WHY and HOW we come to these conclusions.

i also don't like the cylinders of your center island.
i think they are too regular, square-edged/geometrical, symmetrical, chunky, and boring.
you should try starting by sketching a bunch of overlaying cylinders that of different diameter and heights, then rough them up into more natural shapes, smooth some edges, keep some sharp cliffs etc.
« Last Edit: October 22, 2013, 02:58:29 pm by Decroded »

Offline Facet

  • 0010
  • *
  • Posts: 425
  • Karma: +3/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #78 on: October 22, 2013, 06:55:36 pm
I don't disagree with the idea that orthographic projection would work ok, but for over a week in this thread basic perspective is what has been discussed and misunderstood.

Whichever way the projection is handled the issue of construction and consistency is still there.

but what exactly do you mean by making more 3D shapes?
I'm not sure how to rephrase any clearer? I mean beyond those I've already drawn, using the existing guidelines (specifically the ellipse, which will near enough consistent throughout) to figure out how things like the mushrooms would look from the same angle instead of drawing them without depth, as from the side. The difference might seem subtle but it's a fundamentally important way of thinking about space. 

Offline Wallie988

  • 0001
  • *
  • Posts: 57
  • Karma: +0/-0
    • View Profile

Re: (WIP) Newbie Trying To Pixel An Island

Reply #79 on: October 23, 2013, 02:32:32 am
Fixed the mushrooms...