AuthorTopic: Logo to pixelart  (Read 2411 times)

Offline talin

  • 0001
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile

Logo to pixelart

on: September 13, 2013, 08:46:46 am
Hello! I have made a logo for my website using Inkscape (vector art), and then a friend used Photoshop to draw a grey outline between the letters
in the text. Now this isn't pixel art, yet. I want to pixelate this. I am bad at making shapes and forms, so I have used Inkscape for that. It makes it
easy to copy and paste and resize objects.

I know this isn't pixelart yet, but I am looking for advice on what to do to make it look more old school. For example, I want to round the corners
on the grey background lines, and I was thinking I could maybe make some texture on it too, to make it glass-like, perhaps? Ideas?

Offline yrizoud

  • 0010
  • *
  • Posts: 330
  • Karma: +0/-0
    • View Profile

Re: Logo to pixelart

Reply #1 on: September 13, 2013, 09:27:56 am
Some oldskool logos for inspiration :
http://gfxzone.planet-d.net/theme/logo/logo-personal_01.html
http://artcity.bitfellas.org/index.php?a=search&text=logo&type=tag

But be careful that at this pixel size, you have a huuuge surface to cover, so pixel techniques may not be the right ones. It would be more realistic to go the "Photoshop way", texturize with technical patterns overlayed at different opacity levels.
« Last Edit: September 13, 2013, 09:30:20 am by yrizoud »

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Logo to pixelart

Reply #2 on: September 13, 2013, 10:44:12 am
Some oldskool logos for inspiration :
http://gfxzone.planet-d.net/theme/logo/logo-personal_01.html
http://artcity.bitfellas.org/index.php?a=search&text=logo&type=tag
Although fitting old-school resolution/colour count constraint, many of those logos exhibits artifacts of raytracing-converted-to-amiga-capable-screens:


I don't see those electronic symbols as something very keen to pixel-level, either and the presence of the silouhetto bird make me wonder why you actually think going for pixel art will improve the quality of your logo.

Offline talin

  • 0001
  • *
  • Posts: 27
  • Karma: +0/-0
    • View Profile

Re: Logo to pixelart

Reply #3 on: September 13, 2013, 12:00:18 pm
Well, you guys often come up with great ideas that I would never have thought of, so it was worth a try.

The part I was thinking about pixelating, was for example the grey lines behind the components.
Just looking for suggestions, that's all. Maybe it's a poor base for pixelart :-)

Offline Ai

  • 0100
  • ***
  • Posts: 1057
  • Karma: +2/-0
  • finti
    • http://pixeljoint.com/pixels/profile.asp?id=1996
    • finticemo
    • View Profile

Re: Logo to pixelart

Reply #4 on: September 13, 2013, 03:05:26 pm
Experimenting with the dilate/erode filters (this is what they are called in GIMP. They are morphological operations which uniformly fatten the dark or light areas,respectively,  in an image) can help give an impression of what features can be reasonably shown in pixel art.

I am assuming that you are looking at a lower resolution (at least half the resolution of your posted image), since pixelling something as big as the original image would be VERY time consuming.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.