With my internet down the whole day, I actually got some work done on my pixel art tutorial! In one segment I talk about common "doesn't look so good"s, and then tried to include some of the more blatant ones in one image.

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@1x)
I've made my own "fixed" version of this and written about the process in detailed steps, but before I post that I think it would be interesting to see what other people would do to it (should be a quick edit since it's just a few tiles and a character). I'd like to feature the "guest edits" people do just to give this particular segment of the tutorial a bit more... range. So, if you have the time, I'd like to see your edit and perhaps a few (<5) sentences (nothing too lengthy) about some choice that you made which is of particular interest.
The original shows some kind of 16px front+top-down RPG with no particular color or tile count restriction. Do keep the dimensions for comparison's sake. I left the grass field 2x2 to demonstrate simple grass tiling. We have the typical cliffs/mountains and trees/forest and a lake/ocean. The character is a bit taller than a tile, and there's some sort of gem drop/treasure (feel free to nudge). The assumption here is that the author just wants his pixel graphics to look "good" but whatever edit that you make will be fine and probably ponderworthy to the reader.
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& Minidump
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Unrelated random Garius ZOID

Something from the line art thread. Wasn't quite happy with it so I didn't want to bump. Probably needs minor... enhancing saturation points.

I started editing Megaman (girl?), but felt that it became too noisy.
