Thanks Pypes, some great references and suggestions.
Due to a slight shift in the scope of the project I'll probably be focusing less and less on the limitations of the Zelda perspective.
This is probably good since having never been a die hard Zelda fan (don't get me wrong I do love it), I don't have enough emotional attachment to get right into it.
But it has been fun to play around with it and I feel I COULD now attack it pretty well if I needed, and would probably go for a less painterly style and more like your references above.
I started this a while ago but just wasn't in the mood to keep developing it.
As the project head is too busy with coding and music to develop much art skill, there's alot of modified Zelda art and free Zelda style tiles being used (with permission).
We're now wanting to move faster and wrap up this project so we can move onto another more exciting game.
So I'm now focusing on making stuff we can also recycle for the next project which will be in the standard 3/4 view.
Here's some stuff I made last night/today
This is the run-down interior of a thieve's house so I'm keeping it pretty grim for now.
Will probably recycle this to use in various locations and add some splashes of colour around the place.
EDIT: Actually now there's something doing my head in about the stairs
At first I had the top stairs that go left wider and thought it was too wide, so I made them like this, now when I measure it out in grid blocks its like its too thin.
Or maybe that's "right" enough as it is due to foreshortening.
Ugh too confused from stairing (lol) too long