AuthorTopic: Need help to animate character  (Read 14385 times)

Offline kriss

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Re: Need help to animate character

Reply #10 on: August 23, 2013, 03:54:21 pm
OMG  :-[  i don't know why his avatar remind me you ...

My apologies and all my thanks to PixelPiledriver  :D

Offline Parkerbaby

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Re: Need help to animate character

Reply #11 on: August 23, 2013, 06:58:36 pm
Around here Helm is like a God and it is natural to want to (unconsciously) attribute some fortuitous events to him. Like saying "Praise be to Jesus"
Thankyou Helm, my Lord and Savior. Amen.
 :crazy:

About the run cycle: while I'm generally not in favor of head-turns and those are often used to fix the 'static-head disease,' I think some things could be done with it. In the few frames of the reference it seems at some stages of the run cycle his head has a tendency to incline toward the ground. Whether that's just because he's looking at something, idk, but in any case some head bobbing/ angle changing might help the run cycle.
If it's too difficult or makes it look worse, don't worry about it.

Also, there's some banding on his arm.

Offline kriss

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Re: Need help to animate character

Reply #12 on: September 10, 2013, 03:23:21 pm
Now i'm working on all others stances : this is the mode change between hammer mode and shot mode


Maybe a bit quick, I learnt a lot with the Sword swing motion blur post  :D

Offline PypeBros

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Re: Need help to animate character

Reply #13 on: September 10, 2013, 03:31:10 pm
shouldn't arms be crossed after such a move ?

Offline kriss

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Re: Need help to animate character

Reply #14 on: September 10, 2013, 03:46:19 pm
i edited too late ..

i added some hammer poses but i don't think it's help the animation...


about the arm crossing, you're right.. i need to change some frames..

Offline kriss

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Re: Need help to animate character

Reply #15 on: September 11, 2013, 04:30:09 pm
edit : the hammer is "fixed" to the steambag so the hero can keep balance



the 180° weapon move, bother me a little because there is a "flash" between face and weapon
his left arm have some anatomic problem  :(

Offline kriss

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Re: Need help to animate character

Reply #16 on: September 24, 2013, 09:54:53 am
Here some updates with litle adjustment

I tried to add some head movement, maybe it's not enough !
I'm thinking of finish the design: maybe add white/grey gloves ? he's a mechanician so it should be and important part of his design
In "fire mode", the weapon is attached to the steambag to keep balance and less the weight, so when he run, this weapon follow the steambag movement.
It may be too rigid but i don't know if it can be improve

Offline kriss

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Re: Need help to animate character

Reply #17 on: October 07, 2013, 08:19:05 pm
I'd like to have some advice about the max colors i use :

the original sprite have too many colors, so i tried to reduce to 27 colors ! (maybe too many again ?!)

I added grey gloves and let him show his arms.
in the third picture i show some problems i have : hair color is not same as the global ramp color so it's 1 color added for few pixels
the right leg is very bright because i try to not add color !



Thanks by advance for c & c

PS : something strange i picked only 24 colors but it seams they are 27 when i want to transform into indexed file !
« Last Edit: October 07, 2013, 08:45:20 pm by kriss »

Offline kriss

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Re: Need help to animate character

Reply #18 on: October 23, 2013, 03:06:01 pm
it's been a while, i managed to change a little the design because the previous character didn't really match with an humoristic game (the face was too angry and not enough "fun")

so i changed some elements (shading / details and other)
I removed some dithering and try to make a plain steel/metal  weapon




if someone has some clues about a good smoke ...

thanks by advance :)
« Last Edit: October 23, 2013, 03:27:00 pm by kriss »

Offline Pix3M

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Re: Need help to animate character

Reply #19 on: October 23, 2013, 05:57:27 pm


How I personally do smoke is similar to what I do for fires or anything else that isn't quite solid matter. Normally, objects should keep keep a consistent volume during an animation. I suggest flipping that rule on its head for smoke.