This is pretty rough:

I'm have other stuff to do at the moment so no time for extensive text or diagrams.
Here's some thoughts:
- Cut the arm/hammer bounce occurrence in half.
With some tweaking it can be made to look like a sway instead of a bounce.
It makes it appear as he is running with the objects weight the same way he'd be using his arms if he were to be holding nothing.
- Don't be afraid to hack him up and make a mess.
Focus on space and motion and do cleanup on later passes.
If you are using layers it will help you do this more cleanly instead of chopping it up like I did.
- The spacing was very even for most parts.
Weight the spacing to the ends, or another choice, to create more visual interest.
I didn't change a lot of stuff like the steam, machine, hair, hat, etc.
But they could use some work as well.
I can type some more stuff later if you remind me.
« Last Edit: August 22, 2013, 11:28:33 am by PixelPiledriver »

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