AuthorTopic: Tileset with RPG Maker VX Ace limitations  (Read 10953 times)

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Tileset with RPG Maker VX Ace limitations

Reply #10 on: August 08, 2013, 12:17:11 pm
The character looks like he's sitting down..
The perspective is going to be a huge mess if you try to make everything too tall, because of the angle, it's supposed to be the opposite, like Pypebros edit, where everything is a bit squeezed together vertically.

Otherwise it will just look like the house/sprite it's lying on the ground rather than standing up.

Attempted an edit, but I think it looks weird.. Maybe it's too squeezed together..



Offline r1k

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • View Profile

Re: Tileset with RPG Maker VX Ace limitations

Reply #11 on: August 08, 2013, 02:13:19 pm
I like Seiseki's edit.  The largest trees been bothering me though.  Nicely pixelled as it is, the way we see more of the shadow part than the light part makes it look kind of like we're looking at it from below.  I think it needs to be more like this to fit into the perspective better: