Played the demo.
Here's some notes:
- Escape quits game instantly.
No confirmation to quit or continue.
- Instantanious Game Over screen on death
- If you attack when entering a new room and are holding a direction, left or right, when done attacking you can't move even tho you are still holding a direction key
- Snapping camera. Use distance based camera tracking.
Makes the camera move faster when further from its destination, and slower when close.
Cushions it.
- Players feet collide with the ground a little too soon after a jump and are snapped down rather abruptly.
- Dying kicks you out to the title screen.
Would flow better to have an option to continue from the last save.
- Pressed every key on the keyboard in order, can't seem to use items in pause menu
- Ladder climbing hitbox is really small.
I often end up ducking next to a ladder instead of climbing down.
- Combat lacks motion.
Pushing enemies with each hit, knocking back the player when you take damage, giving the player a small amount of speed when they attack etc.
- I recommend programming an in game tool that lets you tweak and save values for movement, speed, timers, physics etc at runtime.
It will significantly speed up the process of polishing the values.
- When you die it goes back to full screen if playing in windowed mode.
- You can Continue files that don't exist.
Just starts a new game.
Not that big of a deal but weird.
- You can air control if you attack and turn at the same time in the air
- Took about 15+ tries to beat the elephant
Some other stuff: