AuthorTopic: [C+C][WIP] THRASH: Orange vs. Blue  (Read 8150 times)

Offline Mr. Fahrenheit

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #10 on: July 21, 2013, 04:24:52 pm
Have you tested to see how well your sprites read against the background? It looks very busy.

Offline PypeBros

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #11 on: July 21, 2013, 08:43:50 pm
you packed nice details in those 8x8 tiles, but imho, it would be easier for the eye to sustain those pictures if you were using less saturated tones.

Alternatively, you could use the tinted tiles only on specific elements

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #12 on: July 23, 2013, 01:42:27 am
Your post never went unread, Fahrenheit. I just never got a chance to do it until this post. Like the spawning tube in the control room, the characters will have an outline at all times. I also changed the palette taking PypeBros's suggestion into account, and I agree. Added a new roboknight sprite that is much easier to look at and to recreate. Organized and updated the little library at the top.

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #13 on: July 23, 2013, 06:33:28 pm
Small update. Jump and boost.



Now with effects:



CC appreciated. Subject to change.
« Last Edit: July 23, 2013, 07:42:59 pm by Voxxitronic »

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #14 on: July 23, 2013, 09:25:42 pm
I will certainly merge these posts, but I'm not sure if anyone would actually check a thread for more progress if it had the same post count.



Punchies.



Walkies.

CC greatly appreciated on both of these.

Offline Yngar

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #15 on: July 24, 2013, 02:16:09 am
Speaking as a game designer, the punch animation doesn't reach very far and has a lot of leadup to the hit. If this were used as is it would be very difficult to hit an opponent because they would have to be almost touching you, and they would have a decent amount of time to get away. I would recommend having a quick start to the punch, and a longer recovery. Maybe you could even incorporate a short forward dash with the punch to extend the range.
That is all strictly game design concerns, it may not be what looks best.

I like the walk style, I think it fits well with the retro aesthetic you are working with.

If I were the designer on the game I would probably want to tweak the speed of the walk and boost animations, but its a pretty trivial thing to change so I don't think its really an issue here.
« Last Edit: July 24, 2013, 02:18:11 am by Yngar »

Offline Voxxitronic

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #16 on: July 24, 2013, 05:32:48 am


Oh yeah, mighty morphin' motherfuckers.

I need to go to sleep.

Offline Yngar

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Re: [C+C][WIP] THRASH: Orange vs. Blue

Reply #17 on: July 24, 2013, 02:38:45 pm
Now that looks a lot better. Awesome stuff  :y: