Thats a lot of really good feedback thanks!
That perspective on those walls is pretty crazy looking. I like the exaggerated style though I will definitely try something like that.
You are probably right about the floor. I was going with the checkers because the visual theme I'm going for is kind of a dungeon jazz lounge. The idea is that the dungeon is really just a place where all these monsters hang out. That's why there are drink and card tables sitting around, also I need more neon signs. I think I can definitely tone the floor down though.
I'm pretty bad with colors but you are right about the highlights, I need to work on that.
So for the discs do you think like a bust view would be good? I'm trying to decide if I should go with a full body and have it animated to move with the disc, or just do a portrait style on them.
The discs rotate to give a sense of movement, it looks very stiff when they don't. Also more importantly they rotate because its part of the physics. If you bounce off a wall and get some heavy spin going it will change the trajectory of your next bounce. Without it, the discs don't carry rotational momentum like you would expect they would.
However from an art standpoint I could make it so they don't appear to rotate. I was thinking I could give the disc some texture and have the character portrait on it be a separate image pasted on it that doesn't rotate. That way the portrait wouldn't spin around but the disc would and you could still see how your disc is spinning.
That is a good point about the name of the game, I hadn't thought of that. I meant it as the action of flinging the disc. I will give the name some thought.
Thanks again for the feedback, that is all really helpful
